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trap-kit

Posted: Sun Sep 07, 2003 8:03 pm
by MacBeth
first create some skill consumable, then using BoSEE change "Item Type" and "skillType" to traps. now you can using the item disarm traps (i didnt check it with sneak but it could work well too)

Posted: Tue Sep 09, 2003 5:39 pm
by Flamescreen
Thanks MacBeth. That will prove to be useful.

Cheers,
Flamescreen

RE

Posted: Wed Sep 10, 2003 12:14 am
by PaladinHeart
But the traps skill does not require an item like medic and doctor skills do. What is to prevent the player from simply placing two trap kits in their hands, and then just using their skill? It would just be an unlimited kit.

You can always get the skill bonuses from two items in your hands. Works good with the field medic kits as well.

Posted: Wed Sep 10, 2003 9:26 am
by MacBeth
but if you make the item from the begining "unlimited" (remaining uses and # of uses set to 0) then there wont be a posibility to use the kit in a "wrong" way. and for the two hands .. well im planing to use the kit only once (to place it in one place so that the player wont be able to get a second one), these are some kind of workarounds but and probably not everyone likes them