Dead Cities Updates

Comment on events and happenings in the Fallout community.
Post Reply
User avatar
Mad Max RW
Paparazzi
Paparazzi
Posts: 2253
Joined: Tue Apr 23, 2002 1:20 am
Location: Balls Deep in the Wasteland
Contact:

Dead Cities Updates

Post by Mad Max RW »

<strong>[Game -> Mod News (DO NOT USE - use MOD > UPDATE instead)]</strong>

<html><body><P>There was a small announcement at <A HREF=http://dynamic6.gamespy.com/~deadcities/news.php target=_blank>Dead Cities</A> today with info on general site updates and a call for more staff:</P><blockquote><em>We have recieved a message hastily written in charcoal on a scrap of yellowed newspaper, informing us of the latest news in the barren badlands of the modern world. The content pages have all been updated to give you more information about the deadcities world, including more screenshots and fantastic concepting, courtesy of the never less than amazing Mark Seydewitz. We also are in the market for one or two new scripters/importers, and a vehicle modeller capable of exporting their own creations (texturing skills not required). If you feel you have what it takes to be a part of a small, highly skilled, professionally run team, feel free to email Tom at <A HREF=mailto:tomr@davidandgoliath.com>tomr@davidandgoliath.com</A> and introduce yourself. Now, so that I dont leave everyone empty handed, we give you the Nighthawk motorcycle ingame shot (in all its glory).</em></blockquote><blockquote><center><A HREF=http://dynamic6.gamespy.com/~deadcities ... ame9LG.jpg target=_blank><img src=/madmaxrw/deadcity11a.jpg></A></center></blockquote></body></html>
User avatar
Ooe
Vault Dweller
Vault Dweller
Posts: 119
Joined: Sat Mar 01, 2003 8:57 am
Location: City 17 (Guess what game?)
Contact:

Post by Ooe »

Cool bike, wish there were more of em
Post Reply