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<html><body><P>Lots of <A HREF=http://www.stalker-game.com/ target=_blank>S.T.A.L.K.E.R.</A> goodies this week. <A HREF=http://www.gamespot.com/pc/action/stalk ... 77158.html target=_blank>Gamespot</A> has a new preview that touches on the game’s day-and-night cycles and realistic cloud behavior. Also, <A HREF=http://www.worthplaying.com/article.php ... ad&order=0 target=_blank>Worthplaying</A> has a couple high-resolution pictures showing off water and the incredible draw distance:</P><blockquote><center><A HREF=http://www.worthplaying.com/press/118/sb_xray_43.jpg target=_blank><img src=/madmaxrw/stalker13a.jpg></A> <A HREF=http://www.worthplaying.com/press/118/sb_xray_44.jpg target=_blank><img src=/madmaxrw/stalker14a.jpg></A></center></blockquote><P>You can find the same, although not so massive, screenshots at the <A HREF=http://www.stalker-game.com/ target=_blank>S.T.A.L.K.E.R. homepage</A>. Oh yeah, I almost forgot to mention that according to a recent chat at <A HREF=http://www.oblivion-lost.com target=_blank>Oblivion-Lost</A>, a new trailer is on the way with day/night changes and water. The game will also have pre-rendered cut-scenes, realistic bullet impact on bodies depending on the model’s skeleton, and swimming in the final release still hasn’t been decided.</P><P>Thanks to <B>Silver</B> for the tip.</P></body></html>
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At the darkness inside.
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maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
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