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Okay, so I was sitting through a mind-numbingly tedious Monday night of television when this commercial came on. Computer-animated, with this junked-up car sitting in the middle of this completely destroyed city, and this soldier dude takes cover behind the car and starts shooting at people behind it. It all seemed very Fallout-y, and at first I was afraid it was a commercial for FOBOS. But it wasn't.
Enter Kill Switch, a new game from Namco. I think it looks cool. Could end up sucking, though, and I wouldn't be suprised.
anyway, the game looks nice, reminded me of Syphon Filters for PlayStation... I don't know, there's not much to say. I pretty much agree with the Gaijin, the game didn't really resemble Fallout, I don't see how it would be a "lame Fallout wannabe"
Looks like the bastard child of BHD and Metal Gear Solid with the shitty Time Crisis duck/reload/pop up/shoot game play thrown in just to ensure full suckiness.
Will a 2nd rate port of this multi-platform shite ever grace my PC? Very bloody unlikely!
Dude. Chill. Everything after an apocalypse is Fallout related. That's why every single post-apoc mod for games are actually Fallout mods. Thanks for reading dudes. Kowabunga.
This is just some garbage PS2 action game that's all ULTRA REALISTIK because you're a Navy SEAL or some shit. It's about as unFallouty and untactical as it gets.
Its hard to find any fallouty games anymore. Ill just continue to beat FO and FO2 over and over and i want to play Call of Duty, not post apoc but WWII so its all good.
Being that I've actually played the demo, its really nothing like Fallout. The reason why the cities and stuff seem destroyed is because it takes place in like Baghdad. It's not really that tactical etiher, so comparing it to Jagged Alliance is like comparing your mom to Halli Berry. The combat pretty much goes that you can hide behind objects and shoot without looking. Thats basically the selling point of the game. Or atleast thats what the demo made it seem like. I'll probably give it a whir sometime when I have enough cash, but $5 says I enjoy Freedom Fighters more.
If you wanna break the law, thats fine by me, however I prefer to actually pay for services rendered. You know, thats how capitalism works....wait you wouldn't.
Thats basically the selling point of the game. Or atleast thats what the demo made it seem like.
That's what I don't understand - taking cover is this really huge deal in the game. Other games have used obstacles as forms of cover for years - everything from Grand Theft Auto to Counter-Strike. It just seems a bit silly to me.
It's because now you can use cover to a more tactical advantage then Grand Theft Auto or Counterstrike. Think of it this way. In Counterstrike, you have to ((or atleast if you don't want to be killed easily)) circle corners ((whats known as "Circling the pie")) if you want to attack anyone. The thing about this game is now you can hide behind corners and blind shoot ((basically sticking your gun out and firing blindly)). Think like "The Getaway" except your character can actually aim with some ammount of accuracy. You can also quickly lean out and lean in, which is missing from alot of games. Since this is very rare to almost never done, they are making a big deal out of it. I'm sure there are other things in the game that stand out and such, however from what I can tell, it's a one trick pony. BUT being that I haven't actually played the full game, I'm not gonna render judgement before I try it out.
You can also quickly lean out and lean in, which is missing from alot of games. Since this is very rare to almost never done, they are making a big deal out of it.
System Shock. 1994. Looking and leaning around corners was a staple of the gameplay, as well as System Shock 2 (and just about every FPS since). Now, third-person games with this feature are a bit more rare, if not nonexistent, so I see what you're saying. Still, I think "Check Out Our Game, You Can Crouch Behind Shit!" is a lame selling point. One of many selling points, yes. The main selling point? No.
Of course, chances are that's the only selling point. Call me cynical, but whenever I get hyped about an upcoming game, it always ends up sucking. Always.