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Gamasutra - Level Design

Posted: Sat May 25, 2002 11:24 pm
by Jimmyjay86
This is an article from Gamasutra about level design taking Fallout Tactics as an example. I thought it might be interesting for you guys to read.

http://www.gamasutra.com/resource_guide ... ram_01.htm

Posted: Sat May 25, 2002 11:56 pm
by OnTheBounce
Thanks. I read this quite some time ago.

I though it was tragic that Mr. Beram had to cloak what amounts to basic info w/diction like, "...within the game's reality, adding further functionality and especially interactivity to a location." You know the old saying: "If you can't impress them with intelligence, baffle them w/bullshit."

Cheers,

OTB

Posted: Sun May 26, 2002 8:43 am
by Howlround
Wow that artically was roung.I think I need to go cleen my feet, due the massive amount of shit I just waded through. to get to the point. lol

Posted: Sun May 26, 2002 8:50 am
by Jimmyjay86
Well it reads like a doctoral thesis. But I think if you are able to decipher the basics of what he is getting at, there is some useful information there.

Posted: Mon May 27, 2002 2:11 am
by Flamescreen
I was reading it a long time ago, when starting with my old campaign, but don't think there is something in one can figure out by himself. Could save time for some though.