Fallout 3d
- DJ Slamák
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Fallout 3d
<strong>[Game -> Mod News (DO NOT USE - use MOD > UPDATE instead)]</strong>
I find it hard to believe no-one has made this make the news here yet, so sorry if I'm just stupid and blind (which is perfectly imaginable). Anyway, this title refers to a new game in an Unreal engine (I'm not sure which one) that's being cooked up by <a href="http://richrounds.com/foindex.htm">these guys</a>. Let's see what the website says about the story:
<br><blockquote><i>The story of Fallout3d takes place not long after the end of Fallout1. There was a Vault (#23 to be specific!) that lay in the mountains just east of Socorro, New Mexico thus placing it midway between several key installations, Los Alamos, White Sands, Alamogordo, among others. The hero of our story is a descendant from Vault 23 whose parents fled the Vault after a devastating raid on it in the past. The survivors of this raid formed a new village near the area of Carizozzo, New Mexico fleeing nearly 100 miles away from their original home.
<br>(...)
<br>For the most part, the town is quiet, too quiet for you. You've heard the stories of what happened at the old Vault 23, you've also heard stories of what was left behind in the rush to escape the horror that had befallen the Vault citizens. The past calls out to you and it's whisper on the desert sands will take you far from this quiet little burg.</i></blockquote>You can find the unabridged version in the 'Rad-X' section, which also contains some concept art, an extensive synopsis (more like a fan-fic) and a screenshot of a level concept which looks pretty snazzy, at least from a distance. :)
<br>
<br>That's all there is to it for the time being, so at this point some cynicism would be in order. Does the project have a chance of actually getting finished? A gentleman named <b>MeatPoPsicKle</b>, who is the project's leader, concept artist, level maker and family man and who was also kind enough to give the heads-up in the first place, would put the current progress like this:
<br><blockquote><i>Story 100%
<br>Cut Sequences 5%
<br>Level modeling 25%
<br>Level texturing 10%
<br>Character modeling 10%
<br>Character texturing 2%
<br>AI scripting -1%
<br>Demo build -1%
<br>
<br>So as you can see we have a ways to go, but I don't think a summer release date or at the very least a summer Demo release date is out of our grasp.</i></blockquote>
I find it hard to believe no-one has made this make the news here yet, so sorry if I'm just stupid and blind (which is perfectly imaginable). Anyway, this title refers to a new game in an Unreal engine (I'm not sure which one) that's being cooked up by <a href="http://richrounds.com/foindex.htm">these guys</a>. Let's see what the website says about the story:
<br><blockquote><i>The story of Fallout3d takes place not long after the end of Fallout1. There was a Vault (#23 to be specific!) that lay in the mountains just east of Socorro, New Mexico thus placing it midway between several key installations, Los Alamos, White Sands, Alamogordo, among others. The hero of our story is a descendant from Vault 23 whose parents fled the Vault after a devastating raid on it in the past. The survivors of this raid formed a new village near the area of Carizozzo, New Mexico fleeing nearly 100 miles away from their original home.
<br>(...)
<br>For the most part, the town is quiet, too quiet for you. You've heard the stories of what happened at the old Vault 23, you've also heard stories of what was left behind in the rush to escape the horror that had befallen the Vault citizens. The past calls out to you and it's whisper on the desert sands will take you far from this quiet little burg.</i></blockquote>You can find the unabridged version in the 'Rad-X' section, which also contains some concept art, an extensive synopsis (more like a fan-fic) and a screenshot of a level concept which looks pretty snazzy, at least from a distance. :)
<br>
<br>That's all there is to it for the time being, so at this point some cynicism would be in order. Does the project have a chance of actually getting finished? A gentleman named <b>MeatPoPsicKle</b>, who is the project's leader, concept artist, level maker and family man and who was also kind enough to give the heads-up in the first place, would put the current progress like this:
<br><blockquote><i>Story 100%
<br>Cut Sequences 5%
<br>Level modeling 25%
<br>Level texturing 10%
<br>Character modeling 10%
<br>Character texturing 2%
<br>AI scripting -1%
<br>Demo build -1%
<br>
<br>So as you can see we have a ways to go, but I don't think a summer release date or at the very least a summer Demo release date is out of our grasp.</i></blockquote>
- PiP
- Last, Best Hope of Humanity
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hey, this vault in the rad-x section of their page looks fucking awesome!
link: http://richrounds.com/Vault23_2.jpg
yet another good thing is that the full title of this game feauters the acronym RPG.
link: http://richrounds.com/Vault23_2.jpg
yet another good thing is that the full title of this game feauters the acronym RPG.
- MeatPoPsicKle
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Ok now this is a Christmas present. Come home and find my site being discussed on the front page of DAC. :shock: I am flattered. I understand the hesitation on some folks part to get excited about YET ANOTHER FALLOUT BASED MOD. Trust me, I was a lurker on these boards and NMA's for years, and have seen them come and go, with very few ever reaching a point where I could actually get my hands on them, hence why I was holding mine back until I thought I had something substantial to offer. But this whole mess with Iplay and FALLOUT 3 and FO:POS has gotten me so pissed off, I will complete this project come hell or highwater. It doesn't hurt that I have 14 hours a day to devote to the project, whereas in the past I had to make due with doing it in my spare time. We're optimistic over here, it's thumbs up and balls to the walls.
Just the booze, Wooz
- MeatPoPsicKle
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heh Killzig. Maybe I should make a lil HUD with a gas gauge showing our progress! Actually what I came in to say was that we have posted an early version of the Opening sequence. Granted it's all of 19 seconds, but you can see the general direction it was heading. A much more complete and better codec-ed version should be available within the month. This will be the entire opening sequence (...War, war never changes...) that will drop you at the end directly into the engine.
Just the booze, Wooz
- MeatPoPsicKle
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Opening sequence for FALLOUT3d now in DivX 5.03!
From http://fallout3d.com:
122603:08:18 - (ICE STATION ZEBRA) By popular demand, the intro movie has been reproduced in 5.03 DivX get it in Downloads If you don't already have the DivX codecs installed you can get them at http://www.divx.com . - MeatPoPsicKle
122603:08:18 - (ICE STATION ZEBRA) By popular demand, the intro movie has been reproduced in 5.03 DivX get it in Downloads If you don't already have the DivX codecs installed you can get them at http://www.divx.com . - MeatPoPsicKle
Last edited by MeatPoPsicKle on Mon Dec 29, 2003 11:39 pm, edited 3 times in total.
Just the booze, Wooz
- MeatPoPsicKle
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No, it is a first person RPG, but the combat is in real time if that is what you are asking. You coudl run around just shooting things and people, but you will just wind up dead. You are better off avoiding masses of people who have weapons. Unless you are just plain good.Blizzard wrote:so its fps? a fallout fps?
Just the booze, Wooz
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So what will damage be like? RPG:ish or realistic?
Just make sure you cant quake around and walldodge
Would be cool if the view changed to isometric and turnbased during combat ... but maybe thats just an old Fallout damage talking
Cant seem to get that movie down in more than 2 kb/s on my 10mbit line though :/ But i have to see this
Just make sure you cant quake around and walldodge
Would be cool if the view changed to isometric and turnbased during combat ... but maybe thats just an old Fallout damage talking
Cant seem to get that movie down in more than 2 kb/s on my 10mbit line though :/ But i have to see this
"We have OH SHIT I HEAR THE ICE CREAM TRUCK!!!!!111!1111oneone-scorpions" -Chucky Cuevas
- Wolfman Walt
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- MeatPoPsicKle
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Not sure if I'm following you, damage will LOOK realistic, I plan to do at least five to six death animation sequences for each model. As far as the viewpoint goes, I'm hoping I can implement a choice of cam like PC's viewpoint, above and behind PC, further up and behind. But if this proves to be unworkable, it will just be from the PC's viewpiont.
The server is getting slaughtered. I hope you can get the file before I have to take it down. It will be reposted in a few days once I move to a server that can handle the capacity.
The server is getting slaughtered. I hope you can get the file before I have to take it down. It will be reposted in a few days once I move to a server that can handle the capacity.
Just the booze, Wooz
- MeatPoPsicKle
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This is true except you dont have that much as far as input into changing your stats. The game levels you up according to how you play it. If you are intelligent and curious, you are rewarded with alot more info via your PiPBoy. If you run around shooting things, (wasting ammo, or if your hit percentage is really low) you wont level up very fast, and you will receive far less data on your surrounding terrain from the PiP.Wolfman Walt wrote:My guess is that its similar to Dues Ex (You have stats and skills) but everything is in real time and its not nearly as linear. Ofcourse, what do I know?
Just the booze, Wooz
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- MeatPoPsicKle
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what i meant was, will a PC aimed headshot result in the opponent instantly dying ( if no helmet or other armour is worn in that area ) , or will it be controlled completely by a hitpoint system?
Im asking because you will do all the aiming yourself instead of letting dice decide the outcome of fired shots.
Im asking because you will do all the aiming yourself instead of letting dice decide the outcome of fired shots.
"We have OH SHIT I HEAR THE ICE CREAM TRUCK!!!!!111!1111oneone-scorpions" -Chucky Cuevas
- MeatPoPsicKle
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No an unprotected head shot results in death and a particularly humiliating death animation, and the blood goes spurt spurt spurt. I was thinking today it would be great, 1) you lose an arm to a large round, 2) you manage to kill whoever inflicted the wound before 3) you have a high enough Resourcefulness and Brains level to successfully staunch the flow of blood and 4) you are lucky enough to be close to a town where 5) there is someone skilled enough to help you before 6) you croak. Would your character be one armed? how long would you survive in the wastelands with one arm? Would a Vault City have the technology or the desire to build/replicate you a prosthetic if you could 7) afford one.
Just ruminations
Just ruminations
Just the booze, Wooz
Don’t try to make up a new genre so you look special, it counts as a FPS/RPG.No, it is a first person RPG
Realism isn’t always fun, by the end of the game everyone is going to have large weapons and lasers so you’ll probably finish the game arm less. This is also another reason why Fallout Tactics Suxx0rs because getting knocked out in a middle of a big battle is a fucking pain in the ass and isn’t that fun.you lose an arm to a large round
Bad design choice, sure its realist but its not fun if the computer keeps aiming at your head and you die right away.No an unprotected head shot results in death and a particularly humiliating death animation