"Generic" Speech
Posted: Wed Jan 14, 2004 12:08 pm
No, this has nothing to do w/Map Rats (tm) conspiring to inundate hapless players w/bland diatribes.
Rather, this is about saving yourself some needless repetition. Let's say you have speech lines that will be popping up in two or more of the missions in your campaign/mini-campaign. (Brahmin and Dogs were what prompted this in FoT Redux.) Rather than setting up the same six lines/node in each and every speech file, all you have to do is to open up the "generic_mission.txt" file and put the lines in there. With the lines in that file they will display in all of the missions and you will therefore only have to actually set up the nodes and assign the lines from them.
I admit it's not a huge deal, but I thought I'd put it out anyway.
I also have a sneaking suspicion that using this and Requiem's idea of a "Speech Node Template" we may be able to assign speech to Random Encounters. I'm going to do some experimenting later on today and see if it works or not...
OTB
Rather, this is about saving yourself some needless repetition. Let's say you have speech lines that will be popping up in two or more of the missions in your campaign/mini-campaign. (Brahmin and Dogs were what prompted this in FoT Redux.) Rather than setting up the same six lines/node in each and every speech file, all you have to do is to open up the "generic_mission.txt" file and put the lines in there. With the lines in that file they will display in all of the missions and you will therefore only have to actually set up the nodes and assign the lines from them.
I admit it's not a huge deal, but I thought I'd put it out anyway.
I also have a sneaking suspicion that using this and Requiem's idea of a "Speech Node Template" we may be able to assign speech to Random Encounters. I'm going to do some experimenting later on today and see if it works or not...
OTB