Fallout 3D bits and pieces

Comment on events and happenings in the Fallout community.
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PiP
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Fallout 3D bits and pieces

Post by PiP »

<strong>[Game -> Update]</strong>

<html><body><P>In response to my post, MeatPoPsicKle (accidently logged in as Jota 23 - in case you go and read <!-- BBCode Start --><A HREF="http://fallout3d.com/phpnuke/modules.ph ... sc&start=0" TARGET="_blank">it</A><!-- BBCode End -->) of <!-- BBCode Start --><A HREF="http://fallout3d.com/phpnuke/index.php" TARGET="_blank">Fallout 3D</A><!-- BBCode End --> wrote:</P><blockquote><em>"The ball is already rolling, and it just gets bigger. Let's just say that there are alot more people and machinations going on behind the scenes I just cant let you in on... BUT what it could come down to is <!-- BBCode Start --><B>a full fledged licensed FALLOUT release</B><!-- BBCode End -->, Ron Perlman AND Michael Dorn intact. Everyone just keep your fingers crossed."</em></blockquote><P>Yay! Fingers crossed... Check out their <!-- BBCode Start --><A HREF="http://fallout3d.com/phpnuke/modules.ph ... =0&thold=0" TARGET="_blank">screenshots</A><!-- BBCode End -->, <!-- BBCode Start --><A HREF="http://fallout3d.com/phpnuke/modules.ph ... =0&thold=0" TARGET="_blank">map</A><!-- BBCode End --> and <!-- BBCode Start --><A HREF="http://fallout3d.com/phpnuke/modules.ph ... =0&thold=0" TARGET="_blank">music samples</A><!-- BBCode End -->... along with <!-- BBCode Start --><A HREF="http://fallout3d.com/phpnuke/modules.ph ... le&artid=4" TARGET="_blank">9 more screenshots and concept art</A><!-- BBCode End -->. Also note that they are looking for <!-- BBCode Start --><A HREF="http://fallout3d.com/phpnuke/modules.ph ... topic&t=17" TARGET="_blank">beta testers</A><!-- BBCode End -->... use this to log in: ;)</P><blockquote><center><img src=http://fallout3d.com/PiPBoy5000LEbutton ... ody></html>
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Post by Mad Max RW »

Sounds like a lot of bullshit to me but whatever.
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Post by PiP »

I saw this kind of 'positive' feedback coming from you, Max :P
Well I don't know what it's gonna be with F3d, but what they're doing looks pretty seriuos and neat too, so god bless them.
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Post by swordinstone »

well, yeah, but im gonna take Max's side on this one... where do they get off talking about getting the license, much less having enough money to pay Perlman and Dorn to do voiceovers?

It looks like it could have potential, but all im seeing is Quake 2, or System Shock 2, quality of graphics so far. Honestly, best of luck to them, i hope its a good game. I think its a bit irresponsible to talk out of their asses like that. If there is some foundation to it, back it up!
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Post by Grimnar »

Quake2 and SyS2 graphics looks like Ut2k3 graphics? :roll:
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Post by swordinstone »

the only thing in those screens that match the quality of UT2k3 is the minigun that came out of that game sucka! Everything they made looks fairly bland and really low poly... like it belongs in quake 2 :roll:
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Post by Grimnar »

All i see in there are official ut2k3 textures
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Post by taltiren »

I say if they actually release something then I don't care how good or bad the graphics are. If it's fallout and it doesnt make a mockery of the genre, then I'm all for it.
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Post by MeatPoPsicKle »

Grimnar is right, these are the stock UT2003 textures and static meshes that come bundled with UnrealEd3.0 . We have not applied any of our own textures yet, this alpha was not a texture pass it was a geometry pass. The only reason it is textured and has static meshes applied is to make it is so that it wont be a very boring level to play in after working in it, if the person chose to do this. Besides a level with plain solid textures is deceptive to the eye as opposed to one that has some sort of texture, rooms seem much more cramped with textures applied.

Just so you understand the workflow...

Geometry pass, this is the level complete as far as basic BSP
Texture pass, this is the geometry with all textures applied.
Object pass, this is the level with textures and static meshes in place.
Bot pass, this is the level with the AI botpathing complete
Rigging pass, this is the level complete including all movers in place and operating.
Game pass, this is the level complete and ported into the game engine.

As stated above, this level section was merely a geometry pass, it only had the textures applied because frankly my Beta Testers are not employees, they are volunteers, and for that I put in the effort to make the level playable as a DM in UT2003. It was a thank you for your help sort of thing. If you are really curious about how and why and when about this game, come be a Beta Tester. We have received 10 new applications just today.
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Post by Mr. Teatime »

Could you elaborate on the possibility of it being an official fallout game, of getting ron pearlman etc? the thought of interplay getting involved makes me feel sickly.... and also on whether you have a predicted release date?
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Post by MeatPoPsicKle »

Mr. Teatime wrote:Could you elaborate on the possibility of it being an official fallout game, of getting ron pearlman etc? the thought of interplay getting involved makes me feel sickly.... and also on whether you have a predicted release date?
What I am approaching Interplay about is the license to the Fallout name. I believe Micro Forte did this for their Fallout Tactics release. Everyone is speculating about who should get the license, I figured it was about time someone knew just exactly what that entails. I am not trying to finish Fallout3. My game is a completely seperate entity. Since it is set fully within Fallout canon, and it does not take place in the timeline of any of their current or future releases (technically it is set in the past, since it takes place just after Fallout.), it could stand alone as a seperate Fallout title. I am finding out how much the use of the name Fallout and it's associated trademarks cost. I know how much it costs to license the Unreal engine for a release that technically is competition for Unreal. That is a set amount.
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Post by PiP »

MeatPoPsicKle wrote: come be a Beta Tester. We have received 10 new applications just today.
guess why :)
(sorry I don't have the time to be a tester myself, though I'd (almost) die to be)
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Post by MeatPoPsicKle »

PiP wrote:
MeatPoPsicKle wrote: come be a Beta Tester. We have received 10 new applications just today.
guess why :)
(sorry I don't have the time to be a tester myself, though I'd (almost) die to be)
And we'd love to have ya PiP! Well if you get any mess busy over the course of the year, hop right in there. Of course no one can get there right at this second because the entire domain is down at the moment. This is only temporary and should (fingers crossed) be taken care of in the next day or two. I have been reassured it wasn't our site who took them down. But what we will get out of this, is the domain will now be a a hotter server capable of handling the traffic. Sorry guys, not my fault, and at the absolute worst time. I hope the people who needed to see the site, went there yesterday while it was up... ah the vaguaries of doing business via the internet.
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Post by KruddMan »

i don't see them liscensing fallout 3d in favor of completing fallout 3
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Post by Mad Max RW »

It isn't totally impossible. Vivendi or whoever "hired" these guys who were making a Tribes UT2k3 mod. It's now a full fledged game and will be released with Tribes: Vengeance. The catch is they aren't getting a dime and it will never be available online for free.

This is all from a couple months ago. I haven't followed them since.
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Post by Franz Schubert »

I hopes Tribes: Vengeance won't suck as bad as Tribes 2.
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Post by Killzig »

Franz_Schubert wrote:I hopes Tribes: Vengeance won't suck as bad as Tribes 2.
it can't, EGG IS WORKING ON IT! GO EGG!
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Post by Franz Schubert »

Who... what.... the hell is egg?
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Post by Killzig »

Ed Orman, of Fallout Tactics and Freedom Force fame.
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Post by Franz Schubert »

Well, it's a Sierra game, so there's another plus.

:barf:
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