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Campaign Ideas

Posted: Sat Jan 24, 2004 4:18 am
by PaladinHeart
I likely won't get around to these, so feel free to steal and/or partake anything of these ideas that you want. Its just some little thoughts I had and jotted down. I'll make new posts when I come across other campaign ideas I won't have time to do. My RPG is simply too big of a project and someone else might do better at these anyway:

The Master made quite a few horrid creations but none so terrible as these. Born to do the master's will, they stalk the land and feed on the unsuspecting inhabitants.

But they must not cause too much of a disturbance, for The Master wishes to remain hidden. If the player gets a bad, or good, reputation then they will be hunted down and killed VERY fast. The Master will soon perish as well due to the hero from Fallout 1. The Master will eventually perish anyway, and then the Monster will be free to do as it wishes...


Some features:

1. Eat different organs to build the monster up in various ways. The effects of this usually lasts days due to the unstable effects of the FEV virus. And more than one feeding in these days, other than just raw meat, will overdose the creature (like drugs), causing it to die.

2. Different creature types:

Ghoul (sorta like a stealthy vampire)

Deathclaw (with high regenerative properties and other strengths not normally given to DC's)

Super Mutant (great strength and

Radiation Zones

Posted: Sat Jan 24, 2004 4:20 am
by PaladinHeart
Across the wastes in this area there are vast amounts of radiation zones, with only very few safe areas a special vehicle must be used to traverse across these lands. Once the vehicles reach these places it must go through a specially sealed wash area to be cleansed of radiation.

Most of these safe areas contain civilized peoples who rarely fight. That is not to say they do not have their problems. And with the heavy radiation gone amok, there are terrible and unspeakable creatures of death that stalk the land. The player will have to do quite a bit to save each and every town.