I've been meaning to do this for quite a while, so here goes. Numbers in parenthesis are what the game displays.
Level 1 = 0 XP
2 = 1,000
3 = 2,000
4 = 4,000
5 = 7,000
6 = 10,000
7 = 15,000
8 = 20,000
9 = 30,000
10 = 45,000
11 = 60,000
12 = 80,000
13 = 100,000
14 = 130,000
15 = 170,000
16 = 210,000
17 = 260,000
18 = 330,000
19 = 410,000
20 = 510,000
21 = 640,000
22 = 810,000
23 = 1,000,000 (1000K)
24 = 1,200,000 (1200K)
25 = 1,500,000 (1500K)
26 = 1,900,000 (1900K)
27 = 2,400,000 (2400K)
28 = 3,000,000 (3000K)
29 = 3,800,000 (3800K)
30 = 4,800,000 (4800K)
31 = 6,000,000 (6000K)
32 = 7,500,000 (7500K)
33 = 9,400,000 (9400K)
34 = 11,000,000 (1100K)
35 = 14,000,000 (1400K)
36 = 18,000,000 (1800K)
37 = 23,000,000 (2300K)
38 = 28,000,000 (2800K)
39 = 35,000,000 (3500K)
40 = 44,000,000 (4400K)
41 = 56,000,000 (5400K)
42 = 70,000,000 (7000K)
43 = 87,000,000 (87M)
44 = 100,000,000 (100M)
45 = 130,000,000 (130M)
46 = 170,000,000 (170M)
47 = 210,000,000 (210M)
48 = 260,000,000 (260M)
49 = 330,000,000 (330M)
50 = 410,000,000 (410M)
When the actor gets level 50, the game says the next level is at 510,000,000 (510M), but it isn't actually achieved (i.e. the character stays at level 50 no matter what. Unless, of course, you hack the game code to include higher levels ).
Actor levelling chart thingy
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
Actor levelling chart thingy
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006