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A Quickie

Posted: Tue Feb 10, 2004 9:01 am
by Max-Violence
So I have two medium-sized buildings next to each other. One is two stories high and the other is one story high. I want to "connect" the top floors of the two buildings (i.e. the "rooves" of the two buildings :lol:) via sloped tiles.

My problem is that I can't seem to find any sloped tiles that look man-made. Snow, dirt, sand, etc. is all I find. What would be really nice if there were sloped versions of the Junk City/Floors/Catwalk tiles. Anyone know of any tiles (or can make some) that would fit the bill?

Solution #2 would be to make the single-story building two stories tall but I'm sure that would screw up occulsion. But then again, what doesn't? :drunk:

Posted: Tue Feb 10, 2004 10:22 am
by Flamescreen
Why don't you do that with stair tiles? In a way, you could say they are slopped as well.

Posted: Tue Feb 10, 2004 10:58 am
by Max-Violence
Flamescreen wrote:Why don't you do that with stair tiles? In a way, you could say they are [sloped] as well.
True, true, but would look kinda wierd. Looks like that's what I'll have to do, though. Hmmm...

Posted: Tue Feb 10, 2004 4:43 pm
by requiem_for_a_starfury
There's the road, ruined city concrete slopes. And under industrial there's some sloped vent tiles which are metal.

RE

Posted: Tue Feb 10, 2004 7:56 pm
by PaladinHeart
I recommend going with one of the things RFAS mentioned. Or you could have a floor tile, stair tile, floor tile, etc.. That might not look bad (but it would require your buildings to be far apart?). The only problem with stair type tiles is the characters will always try and cross in a certain spot.

Posted: Tue Feb 10, 2004 9:18 pm
by Max-Violence
requiem_for_a_starfury wrote:There's the road, ruined city concrete slopes. And under industrial there's some sloped vent tiles which are metal.
Sweet, I didn't know of these. I'll have to take 'em for a spin when I get back from school...

Edit: Hrm, I can't seem to find the sloped vent tiles you speak of, Requiem. Couldja hit me with the exact path?

I tried using the sloped road tiles but they don't slope nearly steep enough. The buildings are three tiles apart (i.e. 18 WUs).

I'm probably going to use the Junk/Floor/Catwalk tiles to make a lil' bridge from the shorter building to the other then slap a ladder on the side of the taller building to connect the roof of it to the bridge.

Thanks anywho.

RE

Posted: Tue Feb 10, 2004 11:28 pm
by PaladinHeart
That'd be best. With such a short distance I doubt any sloped tiles being able to cover it.

Posted: Wed Feb 11, 2004 10:50 am
by Flamescreen
Hey, INCREASE distance then! :hahano:

Cheers,

flamescreen

Posted: Wed Feb 11, 2004 10:54 pm
by Max-Violence
Flamescreen wrote:Hey, INCREASE distance then! :hahano:

Cheers,

flamescreen
I would, but I'm going for the "close quarters combat" motif here.

Posted: Thu Feb 12, 2004 1:43 pm
by Flamescreen
How about dropping the slopped part and try a wooden bridge that end in a ladder and the major fightin is in the roof of the end building?

I'm making a BoS map too, btw. Good think the idea is different.(I'll take your BoS bullets, hehe!)

Cheers,

flamescreen.

Posted: Thu Feb 12, 2004 9:21 pm
by Max-Violence
Flamescreen wrote:How about dropping the slopped part and try a wooden bridge that end in a ladder and the major fightin is in the roof of the end building?
That's pretty much what I did. Still, I would like to know where the sloped metal tiles Requiem spoke of are.
I'm making a BoS map too, btw. Good think the idea is different.(I'll take your BoS bullets, hehe!)
Actually, this is a brand-new map. You're thinking of Revenge3 which is sorta dead in the water at the moment.

Posted: Sat Feb 14, 2004 12:29 pm
by Flamescreen
Hey, YOU MAKE that map!
I want BoS ammo dammit! :D

Posted: Sun Feb 15, 2004 7:41 am
by Max-Violence
Easy there, fella. RV3 will be done when its done. If you want things to speed up, play the beta that I posted and give me some feedback.

Posted: Sun Feb 15, 2004 5:11 pm
by Flamescreen
Damn, I have so much to do I probably can't. will try to check it out though. My map is progressing wonderfully if I may say so though. and i hate corrupted tiles.

I'll try to post my undone work on water tilez these days in my group.

Posted: Sun Feb 15, 2004 7:18 pm
by RawonaM
Wasn't the BoS ammo my idea...? :confused2:

Posted: Mon Feb 16, 2004 7:24 am
by Max-Violence
RawonaM wrote:Wasn't the BoS ammo my idea...? :confused2:
Heh, yea it was. I think FS is referring to the entity/sprite that I'm using for it.

At least, that's about all I can figure.

Posted: Mon Feb 16, 2004 10:49 am
by Flamescreen
I didn't bother with it back then to remember, so I'm sorry. And yes, I'm talking about the sprite.

This is not about copyrights hopefully. This is a modding community. All one has to do for credit if you forget is asking. Wouldn't it be funny if someone sued for something I forgot mentioning? Lol!!!

Makes you think twice about including other people's work in your projects. I've heard americans sue over nothing. That true?

Cheers,

Flamescreen

Posted: Tue Feb 17, 2004 7:54 am
by Max-Violence
Flamescreen wrote:I've heard americans sue over nothing. That true?
Only the lazy and stupid ones, and that's about 95% of us. I'm lazy, but not stupid. Well, OK I am, but not stupid in the same way that people who sue someone over thier dog pooping on his/her lawn are stupid.

Anyway, like I've said, the map'll be done when I get some comments on it. Not a second sooner.

Posted: Tue Feb 17, 2004 9:16 am
by [Roe] Snake
I'd like to comment on your map bro but you'll have to post some screenshots...

Greetz

Posted: Tue Feb 17, 2004 11:28 pm
by Max-Violence
[Roe] Snake wrote:I'd like to comment on your map bro but you'll have to post some screenshots...

Greetz
Playing the map tends to yeild better feedback than looking at screenshots.