Fallout Tycoon: Rebirth status

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Kaczor
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Fallout Tycoon: Rebirth status

Post by Kaczor »

<strong>[ -> Update]</strong>

I'd like inform you of <!-- BBCode Start --><A HREF="http://vdhp.nma-fallout.com/index_eng.p ... g&id=about" TARGET="_blank">Fallout Tycoon: Rebirth</A><!-- BBCode End --> work status:
<br><blockquote>
<br>Most of the game is still in the design phase, The city select and "ok box" text system is up and running. The actual game where you see the tiles had not been worked on. I am concerned that because of the limitations of flash that I will have to put a big-ass piece of code into EVERY single tile, which may run too slow.
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<br>If this happens, then I will have to scrap the flash version and go right for the C++.
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<br>Right now, I'm working on the pictures that each resource will have, to make it easier to differentiate between them. After that, I will work on the design docs, finishing up what city will want/export whar resources, and then I'll work on some more tile graphics. (The ruin roads, specifically)
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<br>After that, I'll try to get a working version of the actual game up, which will be missing a lot of graphics, but will give people the feel of the gameplay. A pre-alpha.
<br></blockquote>
<br>We want also your help - just answer <!-- BBCode Start --><B>Calculon00's</B><!-- BBCode End --> question: What size do you think the map should be? (x by x tiles)?
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<br>Be sure to visit <!-- BBCode Start --><A HREF="http://vdhp.nma-fallout.com/index_eng.php" TARGET="_blank">VDHP</A><!-- BBCode End -->. You'll find there more info about this project.
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