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World Map / Folder / File Name

Posted: Mon Mar 08, 2004 11:50 pm
by [Roe] Snake
Hey,

Anyone know where to find the world map ??? I can't seem to find it, don't even know if it's a ZAR file... Anyone any idea's ?

Greetz

Posted: Tue Mar 09, 2004 2:41 pm
by Jimmyjay86
I can't remember offhand but it is in lots of very small pieces. If you want the whole thing then check this link at the Frenchvault.

Posted: Tue Mar 09, 2004 4:30 pm
by [Roe] Snake
Hey,

Thanks... I actually needed to know how big it was so I can constumize my new world map to it... This will be helpful :D

Greetz

Posted: Wed Mar 10, 2004 4:50 pm
by requiem_for_a_starfury
Download Redviewer (if you haven't already) open up the Bos.cam file in preview mode and then you can extract the world map as a tga but it's massive.

Posted: Thu Jul 22, 2004 1:14 pm
by quietfanatic
I didn't use the same size map. Would that actually do anything wrong?

Posted: Thu Jul 22, 2004 4:48 pm
by Retlaw83
No. I'm not using the same size map myself. You just need to make sure it something-less-than-1024 by 768, otherwise it doesn't fill up the whole screen and you get weird background artifacts on the unused portion.

I guess, theoretically, you could have a map of the entire U.S. to the scale of the original FoT map, but that would probably take up alot of hard drive space.

Posted: Thu Jul 22, 2004 6:24 pm
by Red
Download my viewer, make sure the "Preview Mode" option is ticked and open the (any, albeit I know few other than the default) CAMpaign file. Keep in mind it'll take a while before it's loaded and displayed.

You can then export it to TGA format in File->Export as TGA (or whatever I called the option)

So it's contained in the CAM file, in multiple ZAR "containers". Each "square" is actually a individual ZAR.

I was thinking of adding display of the ZAR contained in maps albeit it seems pretty moot since most of them are just renders of the real map.

World maps

Posted: Sun Aug 15, 2004 7:15 am
by xbow
I have made several world maps from one big DEM map of entire states measuring 2000x 2000 and the 4.9 meg maps look just fine in the editor although there seems to be a little clipping. Apparently whatever grid size you select is initiated at the upper left hand corner and replicated through out the map, the program rounds the map down to the nearest whole grid square.

red says that the maps in game are made from hundreds of single grid square sized components. That makes sense since the game undoubtedly uses the technique of double buffering so that only the part of the map that is currently in the window is held in memory the buffer holds the parts of the the map that you are about to see in virtual memory for rapid display.

The question I have is: does the program do the slicing and dicing to produce a temporary moasiac of a large single map?

Re: World maps

Posted: Mon Aug 16, 2004 7:31 pm
by Retlaw83
xbow wrote:The question I have is: does the program do the slicing and dicing to produce a temporary moasiac of a large single map?
I'd imagine it would have to, considering the devs supposedly used the tools they released to make the actual game.

speed arcross the world map?

Posted: Mon Aug 16, 2004 9:22 pm
by xbow
Ya that was a dumb question on my part since when you 'load image' the first box you get is the 'select tile size' duhhhhhhh!

In any case on my 2000 x 2000 utah map 80 pixcells is equal to about ten miles, thats the size of grid I selected. The problem is that I dont think that maps of a different size than the default map will accurately depict the walking or driving speed of the party across the map.What is the actual size of the default map? I would bet that map traversing speed is hard coded and tuned to the size of the default map but then again it might be tuned to the grid size, i dont know.