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Various Graphics Ripped From Fallout

Posted: Wed May 29, 2002 10:40 am
by Jimmyjay86
Enjoy!

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Posted: Wed May 29, 2002 11:07 am
by War Bringer
can someone do me a favor and rip some dead bodies for me? specially the ones in old school power armor.

Posted: Wed May 29, 2002 11:09 am
by Jimmyjay86
I'll see what I can find. FOT seems like it doesn't have enough skeletons or dead bodies or can they be created by automatically killing people various ways?

Posted: Wed May 29, 2002 1:33 pm
by Max-Violence
Hey, those bottom two pics would make a good tile. The bottom-most one is just begging for a ladder to be put next to it so a sniper can have some fun :)

And those are some sweeeeeeet stairs.

Posted: Wed May 29, 2002 1:57 pm
by OnTheBounce
Jimmyjay86 wrote:I'll see what I can find. FOT seems like it doesn't have enough skeletons or dead bodies or can they be created by automatically killing people various ways?
You can simply set up actors that have been killed. (Leave them on Index 0 and set them to "Make Dead".) Or you can use the ones that are already killed for you under "Dead Actors" (IIRC).

I was planning on making a sprite out of one of the skeletons from FO2. It'd make a handy Container entity.

OTB

Posted: Wed May 29, 2002 4:34 pm
by War Bringer
i was also hoping for dead children... something maybe to explain why there aren't any in the east cost... :roll:

Posted: Wed May 29, 2002 7:58 pm
by Jimmyjay86
OTB said
You can simply set up actors that have been killed. (Leave them on Index 0 and set them to "Make Dead".) Or you can use the ones that are already killed for you under "Dead Actors" (IIRC).
Ah, but they only look freshly killed, I was looking for the skeleton look - how would you do that.

Posted: Wed May 29, 2002 9:20 pm
by Flamescreen
Not sure about this, but couldn't you use the spr2gif utility, edit the pics so you get rid of the blood and maybe change the flesch color to a shade of green and then make a new static sprite out of them?

Posted: Thu May 30, 2002 1:32 am
by Max-Violence
OnTheBounce wrote:I was planning on making a sprite out of one of the skeletons from FO2. It'd make a handy Container entity.
Um, gross?

But yea - that would be pretty cool... in a really nasty kinda way.

It'd be sweet if the extendable bridge could be put to use... very sweet indeed... maybe make the entity "object script state"-able?

Posted: Thu May 30, 2002 2:42 am
by OnTheBounce
Jimmyjay86 wrote:Ah, but they only look freshly killed, I was looking for the skeleton look - how would you do that.
Ah, I see (said the blind man to his deaf daughter in the dark). Well, you could always make a sprite out of the dead vaultsuit wearer that you find as soon as you leave V-13 in FO. Other than that I can't think of anything else, other than the skeletons in FO2 that you find from time to time.
Max-Violence wrote:Um, gross?

But yea - that would be pretty cool... in a really nasty kinda way.
:lol: You should give up on those FPS games for a bit and play FO and FO2. [temptation]You can get them really cheap, and they're fun...[/temptation]

Besides, I think it might be funny to have a recruit who started singing "Disconnect dem bones, dem dry bones / Disconnet dem bones, dem dry bones" when you're around something like that... :P

Max-Violence wrote:It'd be sweet if the extendable bridge could be put to use... very sweet indeed... maybe make the entity "object script state"-able?
That's what I was thinking. It's the perfect way of keeping the player from entering an area until certain conditions are met. You could couple it w/generator repair...

(No, I don't find myself wishing that the rope could be used to swing across...)

OTB