Various Graphics Ripped From Fallout
Posted: Wed May 29, 2002 10:40 am
Enjoy!
The second oldest Fallout gaming community, online since 1998, keeping warm in the nuclear glow.
https://duckandcover.cx./forums/
You can simply set up actors that have been killed. (Leave them on Index 0 and set them to "Make Dead".) Or you can use the ones that are already killed for you under "Dead Actors" (IIRC).Jimmyjay86 wrote:I'll see what I can find. FOT seems like it doesn't have enough skeletons or dead bodies or can they be created by automatically killing people various ways?
Ah, but they only look freshly killed, I was looking for the skeleton look - how would you do that.You can simply set up actors that have been killed. (Leave them on Index 0 and set them to "Make Dead".) Or you can use the ones that are already killed for you under "Dead Actors" (IIRC).
Um, gross?OnTheBounce wrote:I was planning on making a sprite out of one of the skeletons from FO2. It'd make a handy Container entity.
Ah, I see (said the blind man to his deaf daughter in the dark). Well, you could always make a sprite out of the dead vaultsuit wearer that you find as soon as you leave V-13 in FO. Other than that I can't think of anything else, other than the skeletons in FO2 that you find from time to time.Jimmyjay86 wrote:Ah, but they only look freshly killed, I was looking for the skeleton look - how would you do that.
You should give up on those FPS games for a bit and play FO and FO2. [temptation]You can get them really cheap, and they're fun...[/temptation]Max-Violence wrote:Um, gross?
But yea - that would be pretty cool... in a really nasty kinda way.
That's what I was thinking. It's the perfect way of keeping the player from entering an area until certain conditions are met. You could couple it w/generator repair...Max-Violence wrote:It'd be sweet if the extendable bridge could be put to use... very sweet indeed... maybe make the entity "object script state"-able?