Water Tiles
Water Tiles
Another tile-based thread! You must love 'em.
Right. Water tiles it is tonight. Haven't played through Tactics for a while and don't have a save game in the right place, so I'm hoping someone can tell me: can a character walk over water tiles by default, or do they have a special flag that makes them impassable?
See, I want to make a sunken canal whose edge the player can walk down to. This will make the edge of the tile he's standing on level with the surface of the (skanky) canal water. Now, will he be able to step out onto those tiles (which I don't want) or will their watery nature prevent this?
Also, as it occurs to me, I've made a crafty pile of rubble out of contiguous tiles that increase in height by single increments of the smallest tile unit as they go along. So basically, they're a sort of concealed staircase, if you see what I mean. If a player tries to walk up this pile (which is the idea!) will they be able to hop up from step to step? I'm pretty certain I've seen a character hop up and over a small, single unit pile of rubble before unbidden, so I'm hoping I can put that to use.
Map's not ready for testing yet, which is why I thought to ask.
Anyway, thanks for your help.
Right. Water tiles it is tonight. Haven't played through Tactics for a while and don't have a save game in the right place, so I'm hoping someone can tell me: can a character walk over water tiles by default, or do they have a special flag that makes them impassable?
See, I want to make a sunken canal whose edge the player can walk down to. This will make the edge of the tile he's standing on level with the surface of the (skanky) canal water. Now, will he be able to step out onto those tiles (which I don't want) or will their watery nature prevent this?
Also, as it occurs to me, I've made a crafty pile of rubble out of contiguous tiles that increase in height by single increments of the smallest tile unit as they go along. So basically, they're a sort of concealed staircase, if you see what I mean. If a player tries to walk up this pile (which is the idea!) will they be able to hop up from step to step? I'm pretty certain I've seen a character hop up and over a small, single unit pile of rubble before unbidden, so I'm hoping I can put that to use.
Map's not ready for testing yet, which is why I thought to ask.
Anyway, thanks for your help.
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
Water tiles: If they're flagged as etheral, you've got what yer looking for.
Stairs: Actors can climb up/over stuff that's 1 WU tall on their own.
Stairs: Actors can climb up/over stuff that's 1 WU tall on their own.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
Short and sweet. Cheers, MV. Although - ethereal? I thought that was what you used when you wanted to allow your players to move through objects. Like when you fill an area up with vegetation and tag it ethereal so the characters won't spend daft ages picking their way around every blade of grass.Max-Violence wrote:Water tiles: If they're flagged as etheral, you've got what yer looking for.
Stairs: Actors can climb up/over stuff that's 1 WU tall on their own.
Still, I'll experiment. Thanks again!
Oh yeah: WU = World Unit, right? I gotta remember that.
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
If a floor tile is ethereal (of which the water tiles will be), and no floor tiles are underthem, there is essentially no floor at all. Ethereal basically makes the tile only look like it's there and not physically there. Not physically there = no bounding box = nothing for the actors to stand on.Stevie D wrote:ethereal? I thought that was what you used when you wanted to allow your players to move through objects. Like when you fill an area up with vegetation and tag it ethereal so the characters won't spend daft ages picking their way around every blade of grass.
Yep and yep.Oh yeah: WU = World Unit, right? I gotta remember that.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
Gotcha, thanks. Cunning!Max-Violence wrote:If a floor tile is ethereal (of which the water tiles will be), and no floor tiles are underthem, there is essentially no floor at all. Ethereal basically makes the tile only look like it's there and not physically there. Not physically there = no bounding box = nothing for the actors to stand on.
Hey,
Did someone make apost on blue water tiles?
Is it possible to make them or greenish ones to
make a small lake or river etc.
The reason for asking is would'nt be kinda refreshing to see say a small greenish grove of
trees and there in the middle have small enticing
pond or stream?
Well another one of those crazy ideas!
jc577
Did someone make apost on blue water tiles?
Is it possible to make them or greenish ones to
make a small lake or river etc.
The reason for asking is would'nt be kinda refreshing to see say a small greenish grove of
trees and there in the middle have small enticing
pond or stream?
Well another one of those crazy ideas!
jc577
If you have something that looks that enticing, you just HAVE to have 4 or 5 muties with Browning M2s hiding in the bushes around it. That's just a no-brainer.The reason for asking is would'nt be kinda refreshing to see say a small greenish grove of
trees and there in the middle have small enticing
pond or stream?
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
Requiem,
I just saw your image of the water tiles,
man those are really awesome the way you placed them in relationship to the rest of the map.
You've got a excellent talent for designing, don't
give up on it. From what I've seen of your work and talking to you about different issues, I would'nt
be surprized to see your name under a major game design someday!!! Keep up with the awesome
work your doing!!
See Ya jc577
I just saw your image of the water tiles,
man those are really awesome the way you placed them in relationship to the rest of the map.
You've got a excellent talent for designing, don't
give up on it. From what I've seen of your work and talking to you about different issues, I would'nt
be surprized to see your name under a major game design someday!!! Keep up with the awesome
work your doing!!
See Ya jc577
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
I have no idea, you should unzip them (from the BOS files) to your core folder with the option in winzip to 'Use Folder Names' ticked. If you've unzipped them to your tiles folder or elsewhere you'll probably get a second directory tree.
core\tiles\tiles\requiem
They should be in,
core\tiles\requiem
core\tiles\tiles\requiem
They should be in,
core\tiles\requiem
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
Hey requiem,
I need some more info on water tile creation.
When you have say a cut out square of water image. How do you get it to where your looking at the tile from above or at a n angle and get it to where it's position is such that you can get the redviewer bounding box around it correctly?
I've found some really good image that can be turned into water tiles .
Thank's jc577
I need some more info on water tile creation.
When you have say a cut out square of water image. How do you get it to where your looking at the tile from above or at a n angle and get it to where it's position is such that you can get the redviewer bounding box around it correctly?
I've found some really good image that can be turned into water tiles .
Thank's jc577
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
The easiest way is to use a 3d modelling program, there's a simple one called 3D Object Maker that JJ posted a link to, try googling for that.
Or search here or at the Radiated Society and look for a post by TW Kreator, IIRC he gave some instructions about skewing the image so it will be at the right perspective.
Or search here or at the Radiated Society and look for a post by TW Kreator, IIRC he gave some instructions about skewing the image so it will be at the right perspective.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
IIRC this is the company that made the one JJ posted way back when http://www.explore-rpg.com/. I don't see it on their downloads section, unless it's part of the demo developers tools (24 Meg) but look for Exploration's 3D Object Maker.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
hey requiem,
Is it possible to convert water tiles from fallout 2, like where the tanker is, to tile that is usable in FOT? also if so would also be possible to bring that tile up in Photoshop(Adobe) and change the color of the water.
It should possible don't you think?
Also did you by chance know of a address for that Explorations Object Maker?
Thank's and have a pleasant evening or morning or afternoon!
jc577
Is it possible to convert water tiles from fallout 2, like where the tanker is, to tile that is usable in FOT? also if so would also be possible to bring that tile up in Photoshop(Adobe) and change the color of the water.
It should possible don't you think?
Also did you by chance know of a address for that Explorations Object Maker?
Thank's and have a pleasant evening or morning or afternoon!
jc577
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
If I knew of a link a would of posted it now wouldn't I. Wasn't it in the demo developers tool pack on the above link?
You can use Redviewer to extract a tga of the fallout tiles and then edit them to your heart's content, but to use them in FOT you'll have to change their perspective to match FOT's, try skewing them on the vertical by 14 degrees.
You can use Redviewer to extract a tga of the fallout tiles and then edit them to your heart's content, but to use them in FOT you'll have to change their perspective to match FOT's, try skewing them on the vertical by 14 degrees.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
I wasn't upset, if I had a direct link I would of posted it in the first place, that's all.
Did you try the developer's tools? From the description on their downloads section it sounds like it should be part of that.
Did you try the developer's tools? From the description on their downloads section it sounds like it should be part of that.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,