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An ammo crate sprite/tile in under 10 mins

Posted: Tue Mar 23, 2004 4:47 pm
by requiem_for_a_starfury
While I was looking at the projectile animations I found an image of an ammo crate which I turned into a tile and a sprite, since I can't send or receive anything from the library I'll tell you guys about it and you can make your own. You just need Spray and Redviewer.

Under Core/sprites/weapons/weapon effects there's another laser projectile (unfortunately it's broken) if you open it in Spray you'll see there's a nice ammo crate image.

Make a copy of the wooden crate sprite in containers and rename it ammo_crate, in Spray open up the laser sprite above and export the image and pallette as raw and act files.

Then open the ammo_crate sprite you just made (in spray) and import the raw and act files.

Then change the Sprite header info (at the top) to

Depth 3
Height 1
Width 2
Center?(x,y dword) 146 198


and the Directions/bounding box info (under the image) to

Left 135
Top176
Right 164
Bottom198
Width 29
Height 22

save it and you've got an ammo crate to store your ammo in :)

To make the tile use Redviewer to extract the image as a TGA, open up the tga in your graphics software and save it as a png.

Convert the png to a zar with the editor and use Redviewer to make it a tile.

Posted: Wed Mar 24, 2004 6:02 pm
by Flamescreen
Thanks, I'll go search for it now.