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Minimap Rendering

Posted: Thu Mar 25, 2004 4:04 pm
by requiem_for_a_starfury
I've been making regular pictures of my maps, partly so I can get an overview of how each map is taking shape and partly to see if there's a limit to how big a map I can tile and still get the make picture to work, and there does seem to be a limit.

I double checked by making a clip of the floor tiles from one of the random encounter maps and pasted this into a new map until I had filled the entire 10x10 region area, then saved and kept trying to make a picture. Each time it crashed I reloaded the map and then used edit resize to trim the map down. On my pc I seem to be limited to 4x3/3x4 regions or 5x2/2x5 regions. It doesn't seem to care about underground levels, or tall buildings but it doesn't like the floor area going over these dimensions. Nor does the tiles have to be within the blue boundary lines (except for the outer most lines).

I was wondering if someone else could give this a go, It would be interesting to see if different computers have different limits, as it seems funny that if it's due to the processing power of my computer that it will make a picture of those particular dimensions, and not say 2x6, 4x4 or 5x3.

Posted: Sun Mar 28, 2004 9:13 am
by Flamescreen
How do you calculate that?

Posted: Wed Mar 31, 2004 3:18 pm
by requiem_for_a_starfury
As I said I've been taking a regular picture as I built the map, and I double checked or calculated the dimensions of what would work by filling a map with floor tiles and then cutting it down region by region until I could take a picture without the editor crashing.

Posted: Wed Mar 31, 2004 5:50 pm
by Flamescreen
I mean how do you know it's a 5x5 region in a 10x10 map for instance. I can't calculate after filling an area. The colored borders don't show.

flamescreen

Posted: Sun Apr 04, 2004 2:06 pm
by requiem_for_a_starfury
Sorry, go Edit, resize map. Which will cut the 10x10 area down to whatever dimensions you want.