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Abbey Mod
Posted: Thu Jul 15, 2004 6:56 pm
by danferry
Anyone ever play that? Figure out how to find it? I loaded it on my game, and the txt says that it is above Gecko, but I can't find it.
Thanks
Posted: Fri Jul 16, 2004 5:04 am
by Stainless
Never heard of it. (the mod, not the abby)
Posted: Fri Jul 16, 2004 2:03 pm
by Kashluk
Where'd you get it? Maybe it's a hoax OMG lollorz.
Posted: Fri Jul 16, 2004 2:46 pm
by danferry
It was on the NO MUTANTS ALLOWED site, in the downloads section.
Posted: Fri Jul 16, 2004 6:51 pm
by Kashluk
NMA wrote:This is a location mod for Fallout 2, it will put in one of the locations that were left out by the developers. This mod is in Polish!
Maybe that's got something to do with it?
Posted: Fri Jul 16, 2004 8:58 pm
by danferry
Nah, the one right above that one.
Posted: Fri Jul 16, 2004 9:26 pm
by Kashluk
Well I have no idea in that case. Can't be bothered to install it myself either. Live with it. You'll have Fallout 3: Ashlands to ass-rape yourself with in no time.
Posted: Fri Jul 16, 2004 11:05 pm
by danferry
Just curious is all. I'm going thru it again and will attempt to talk to everyone.
Posted: Thu Jul 29, 2004 11:42 pm
by wild_qwerty
For some of the mods to work you may need to restart the game from the begining. I would just wait another couple of weeks if I were you though becuase the new un-offical patch should be out very soon (last I heard in another 3 - 4 days). This version willl also add the abey
Posted: Fri Jul 30, 2004 3:22 am
by Stainless
Eh? People are still patching this thing?
Posted: Fri Jul 30, 2004 3:26 am
by King of Creation
Yeah..they work at it pretty hard too. Celestial is the one over in charge of it. Here's the link to the pretty extensive thread over at NMA:
link:
Unofficial Patch
edit:
On July 24th, Celestial wrote:The 1.06 patch is almost ready. Just a couple of days (3 or 4) and I'll release it.
So that means it should be released any moment!
oo the suspense.
Posted: Fri Jul 30, 2004 10:36 pm
by PsychoSniper
1.06 patch is going to fucking kick ass.
Isnt it supposed to add EPA as well as primitave tribe, or do I remember wrong ?
Posted: Fri Jul 30, 2004 11:13 pm
by Koki
24 +4 is not 31.
Oooh, the suspense
Posted: Sun Aug 01, 2004 2:28 am
by S4ur0n27
Would you people mind posting it as an official news once it's out.
Posted: Sun Aug 01, 2004 1:45 pm
by Stainless
Aye, perhaps even threating busted kneecaps for the guys to send it this way for our databases (once we get one -.- )
Posted: Fri Aug 06, 2004 11:40 pm
by King of Creation
Check the new news post guys...
Chances of 1.06 being released anytime soon have gone down the crapper.
Posted: Sat Aug 07, 2004 8:43 am
by Koki
What was the Abbey anyway? I'm too lazy to move my arse and search in the Bible... was it this 'city' inhabitated by furries?
Posted: Sun Aug 08, 2004 11:18 am
by Kashluk
It was some kind of a monastery, me thinks?
Posted: Sun Aug 08, 2004 2:47 pm
by Spazmo
The Abbey was a big reference to Walter M. Miller Jr.'s Canticle for Liebowitz. It was a big monastery where an order of monks had conserved a number of technical texts from before the war and carefully copied them in the monastic style for dozens of years to preserve them.
The furry elf creatures was the Burrows and was a community based on a group of FEV-infected raccoons that escaped from the Glow. Abbey was to be in FO2, Burrows in FO1.
Posted: Sun Aug 08, 2004 4:57 pm
by S4ur0n27
What's the EPA?