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Name a SINGLE new feature you want in FO3.
Posted: Sat Jul 31, 2004 7:17 am
by PsychoSniper
Smoother barter/inventory interface.
Posted: Sat Jul 31, 2004 8:07 am
by Stainless
A decent villin this time.
Posted: Sat Jul 31, 2004 10:08 am
by JohnPnP
Two words:
ZOMBIE HORRIGAN!!.
But really, different character models for different armors. Even different looks for the same armor.
Posted: Sat Jul 31, 2004 10:28 am
by Mismatch
only one feature huh?
I suppose that'd have to be turn based combat. And with that I mean TRUE turn based not some halfturnbased shit they try to call turn based. REAL turn based.
Posted: Sat Jul 31, 2004 10:34 am
by PsychoSniper
Ok, edit.
SPECIAL
TB combat ONLY
NO console ports
no MP
IGNORE Craptics and POS
those are assumed.
Posted: Sat Jul 31, 2004 12:15 pm
by jetbaby
A plot that is as engrossing and well developed as Fallout 1. Plot is key, god damn it. I'm sick of eyecandy games.
Posted: Sat Jul 31, 2004 2:15 pm
by Mismatch
ah, ok, something other than those assumed ones... so, I'll pick something less obvious.
Different ammo types then, this is something I really like, and about the only good thing about Tactics... the different types of ammo.
Ofcourse all the special ammo would be expensive... like *50 the original cost or something.
Posted: Sat Jul 31, 2004 3:06 pm
by PsychoSniper
Goodf one Mismatch, that was one of the better features of Tactics.
Thee flechette SG rounds pwn.
Lets not have a crossbow
Posted: Sat Jul 31, 2004 6:01 pm
by xbow
I withdraw my request for a crossbow.
Posted: Sat Jul 31, 2004 6:57 pm
by King of Creation
I want BIG city maps
That's one of the cool things I liked about Tactics...the larger maps. I don't just mean the fact that you didn't necessarily had to load a new part of the city each time you moved, I mean just in general, the cities were much bigger and more thorough.
Just in FO3, make them a LOT more interactive, you know, as an RPG should be.
Posted: Sat Jul 31, 2004 7:30 pm
by Retlaw83
Extended use of animals by humans. In a post-apocalyptic world, wouldn't everyone who could get their hands on one ride a horse?
If you're a low-level child killer wandering the wastes, and you're suddenly surrounded by a posse on horseback out for your blood, I think it would add something.
Posted: Sat Jul 31, 2004 7:46 pm
by King of Creation
There weren't any horses left.
I think they talked about that in the Bible
a pack mule
Posted: Sat Jul 31, 2004 7:49 pm
by xbow
I wouldnt mind having the option of purchasing a recalcitrant pack mule that has some personality. Of course if you had a pack mule that would make you a target for predators like deathclaws and wild dogs wolves etc.
Imagine if you went to your pip boy and hit rest for 6 hours but in that time a pack of wolves invaded your camp after you had been down for three hours and the pip boy shot you back to your camp site where your mule or you are being chewed on by a pack of dogs, now thats a random encounter.
Posted: Sat Jul 31, 2004 8:16 pm
by The Foo
Totally cutomizable look and armor/clothing. The ability to change the look of wepons, think post apocolypse personalizing.
Posted: Sat Jul 31, 2004 8:32 pm
by Lunchmeat
The ability to beat the game without initiating combat.
(also, killing a junkie should not turn the entire town against you.)
Posted: Sat Jul 31, 2004 8:59 pm
by D4rk0n3
Random special ammo type,for for ex. current weapon.
And yes totally customizable cloathing,when colors are concerned enyway.
Posted: Sat Jul 31, 2004 9:03 pm
by Role-Player
I want the city maps to be improved. By improved, i mean i want to see something a little more well done than blatant green and red area transition markers. I also want the outlines of a city, or of an area inside a city, to be more natural. I never liked how some cities in Fallout games appeared to have parts of them cut in half or removed from view to fit in with the PoV.
Posted: Sat Jul 31, 2004 9:18 pm
by Retlaw83
King of Creation wrote:There weren't any horses left.
I think they talked about that in the Bible
I tried reading the whole Bible, but the thing was rambling and poorly organized. It hurt my head reading something formatted like that, so I gave up.
Since I can't have horses, I'd like to have an ending that forces you to make hard decisions at the end you'd rather not make or unsure of the ramifications of, like in the other three Fallout PC titles.
Posted: Sat Jul 31, 2004 9:40 pm
by Koki
'Impression' factor would be nice. I'e. leader of some highwaymen is mothing off at you. You get your shotgun and blow his head off. Logical that rest of them wouldn't want to mess with you.
The downside is that I hate when they are running away. It's harder to kill them...
Re: how about a compound crossbow
Posted: Sat Jul 31, 2004 10:37 pm
by Saint_Proverbius
xbow wrote:
twang..whack!
I suppose that it would be simple to implement a compound crossbow into the mix it could even be included in the rifles section but it would have the range of a hand gun and shitty penetration against metal armor. It would follow that the crossbow would be a reletivly silent weapon that would be good for quiet
sentry removal so firing it from a covered position would be like using a silencer. Another nice twist would be in the case of a kill with the crossbow would be to have the bolt end up in the targets inventory 50 percent of the time.
I never understood why people wanted crossbows in Fallout when you have people churning out ammo like the Brotherhood of Steel, Vault City, and so on. It's a lot easier to make a pipe rifle or zip gun than a crossbow, especially with all the junk lying around. It's not like there are a surplus of good trees in Fallout also.
In addition to that, if it sucked against metal armors, you're talking about implimenting a totally new class of weapon and graphics content that's only going to be useful in the early game. It's a waste of time that could be spent on something actually interesting and less stupid.