<strong>[ -> Interview]</strong>
<a href="http://rpgvault.ign.com/">RPG Vault</a> have put up the second of their <a href="http://rpgvault.ign.com/articles/535/535708p1.html">RPG Roundtables</a> that deal with the issue of multiplatform RPGs. There are two reasons I'm posting it here, firstly because <b>multiplatform</b> is a word that's stung many <b>Fallout</b> fans recently, and secondly, <b>J.E. Sawyer</b> is one of the three developers taking part.
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<br><blockquote>Also, the console RPG market is an interesting one. I'll go out on a limb and say that BioWare effectively dragged PC RPGers and PC-style RPGs into the console world. In overall style and presentation, Knights of the Old Republic is not like Final Fantasy X, Tales of Symphonia or the "typical" console RPG. The amount of player choice involved in many PC RPGs like Fallout and the Baldur's Gate games simply isn't found in a significant number of console titles. Before KotOR, I would have guessed that a PC-style RPG on console would crash and burn. Now, who knows what gamers might accept or even start to expect?</blockquote>
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<br><a href="http://www.bioware.com/games/knights_ol ... ">KOTOR</a> again. Why is this title held up as the pinnacle and essence of PC RPGs? <b>Jeff Vogel</b> also has something to say:
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<br><blockquote>I'm not much of a fan of console RPGs either. Maybe I didn't play enough of them, but the combination of incomprehensible plots, frequent, grinding combat and overlong attack animations turned me off.</blockquote>
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<br><b>[Mini Editorial]</b>Vogel also makes the point that it's common to dumb down for consoles, but not necessary. I'd happily embrace consoles if they gave me the depth and style of games such as <a href="http://www.interplay.com/torment">Planescape: Torment</a>, but all I've seen is PC licenses being destroyed by them. Particularly relevent to the issue of <b>Fallout</b> is the fact that it's a license that started out on the PC, and <b>if</b> it's going over to consoles, that says to me that serious compromises are being made to attract the new console crowd, in setting, plot, and application, and that what was once a niche, hardcore, RPG, is being changed to target the mainstream audience.<b>[/Mini Editorial]</b>
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<br>Spotted at: <A HREF="http://www.rpgcodex.com">RPGCodex</A>
RPG Roundtable part 2
- Mr. Teatime
- Righteous Subjugator
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- Franz Schubert
- 250 Posts til Somewhere
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DeConsolistas ?!?
console-counter-terror
might be the CIA funds you...they love counterterrorgroups...for a while
There are groups that counter that consoleterror already...by modding them, using Linux on'em and building beowulf cluster farms to render graphics for PC games on it...
Al Quaida means "The List" - where Taleban Fighters filled in who's to be informed (family) when they were KIA...nothing more, nothing less...
console-counter-terror
might be the CIA funds you...they love counterterrorgroups...for a while
There are groups that counter that consoleterror already...by modding them, using Linux on'em and building beowulf cluster farms to render graphics for PC games on it...
Al Quaida means "The List" - where Taleban Fighters filled in who's to be informed (family) when they were KIA...nothing more, nothing less...