Of Armored Super Mutants and Energy weapons.
Posted: Thu Aug 12, 2004 12:27 pm
I don't know if this would be old news or not, I couldn't find anything on it using search.
FOT has Energy Weapons set to use normal rifle anims, but SM's Armored and otherwise do not posses these animations. Setting the weapons to use Heavy gun anims (Like they should be no?) works fully for the unarmored mutant, but only partially for the armored type. The standing fire sequence is missing the tag that calls for the weapons firing sound, same goes for crouching Minigun burst sequence. (BTW setting the Laser Minigun to use the Laser sound and not the minigun version works very well)
I couldn't get spray to open the file, so I did what I almost did a long time ago (called it quits after losing my entire mod work)...I opened it in a Hex editor. It's suprising just how easy it is to change the sprites anims in this manner. Now both armored and unarmored SM's can shoot their Energy weapons and Miniguns in all posistions with sound.
Grey_Ghost
FOT has Energy Weapons set to use normal rifle anims, but SM's Armored and otherwise do not posses these animations. Setting the weapons to use Heavy gun anims (Like they should be no?) works fully for the unarmored mutant, but only partially for the armored type. The standing fire sequence is missing the tag that calls for the weapons firing sound, same goes for crouching Minigun burst sequence. (BTW setting the Laser Minigun to use the Laser sound and not the minigun version works very well)
I couldn't get spray to open the file, so I did what I almost did a long time ago (called it quits after losing my entire mod work)...I opened it in a Hex editor. It's suprising just how easy it is to change the sprites anims in this manner. Now both armored and unarmored SM's can shoot their Energy weapons and Miniguns in all posistions with sound.
Grey_Ghost