questions about circles in fallout2 mod
Posted: Tue Aug 17, 2004 1:33 pm
I need some npc do some actions such as fall & stand constantly,but I can not accomplish it in my scripts:
#include "..\headers\define.h"
#include "..\headers\command.h"
procedure start;
procedure old_pickup_p_proc;
procedure node001;
procedure node002;
procedure start begin
call node001;
end
procedure old_pickup_p_proc begin
end
procedure node001 begin
reg_anim_clear(self_obj);
reg_anim_begin();
reg_anim_animate(self_obj,ANIM_fall_front_sf ,-1);
reg_anim_animate(self_obj,ANIM_prone_to_standing ,-1);
reg_anim_end();
call node002;
end
procedure node002 begin
call node001;
end
I can not find any help in CHINESE forum,please help me!
can you give me some examples?
I am CHINESE,,maybe my englishi is very poor
#include "..\headers\define.h"
#include "..\headers\command.h"
procedure start;
procedure old_pickup_p_proc;
procedure node001;
procedure node002;
procedure start begin
call node001;
end
procedure old_pickup_p_proc begin
end
procedure node001 begin
reg_anim_clear(self_obj);
reg_anim_begin();
reg_anim_animate(self_obj,ANIM_fall_front_sf ,-1);
reg_anim_animate(self_obj,ANIM_prone_to_standing ,-1);
reg_anim_end();
call node002;
end
procedure node002 begin
call node001;
end
I can not find any help in CHINESE forum,please help me!
can you give me some examples?
I am CHINESE,,maybe my englishi is very poor