View modes.
Posted: Tue Sep 14, 2004 10:59 pm
Fallout 3 in a fixed isometric view wouldn't work for a big time retail project... it simply, sadly, wouldn't appeal to the masses... The only way to get a game that is truly what the community wants would be for the community to make it, and the game would suffer horribly for it.
The compromise between Bethesda's RPG style of first/third person and Fallouts isometric would have to be a moveable camera... Think Neverwinter Nights. I see no problem with this whatsoever... it would allow us to zoom in on our character and view close-up scenes of dialogue, allow us to spin around buildings to find doors without having to rely upon guesswork and translucent rooves, and allow us to zoom out sufficiently to see the terrain and larger battles.
What would be the cons of such a system? I don't really see them.
Also consider that with the hex-based system of the original Fallout engine did to the locations... With tiles, walls, and objects in uniform rows of hexagons... Think what a real 3d engine could do for the cities, making them less uniformly arranged and more suitably chaotic... A 3d engine could do amazing things for Fallout, just as easily as it could ruin it.. consider the upsides of all the changes we're dreading.
- T-900
The compromise between Bethesda's RPG style of first/third person and Fallouts isometric would have to be a moveable camera... Think Neverwinter Nights. I see no problem with this whatsoever... it would allow us to zoom in on our character and view close-up scenes of dialogue, allow us to spin around buildings to find doors without having to rely upon guesswork and translucent rooves, and allow us to zoom out sufficiently to see the terrain and larger battles.
What would be the cons of such a system? I don't really see them.
Also consider that with the hex-based system of the original Fallout engine did to the locations... With tiles, walls, and objects in uniform rows of hexagons... Think what a real 3d engine could do for the cities, making them less uniformly arranged and more suitably chaotic... A 3d engine could do amazing things for Fallout, just as easily as it could ruin it.. consider the upsides of all the changes we're dreading.
- T-900