Anybody who is anybody should read this
Posted: Sat Sep 18, 2004 6:02 am
I hope people other than modders check out what us bad kids are doing near the bottom of the forum, because what I'm about to say should effect people who like Tactics and people who hated it.
I have just finished making FoT sprites for the 10mm pistol, 10mm smg, 14mm pistol, .223 pistol, assault rifle and combat shotgun from the Fallout RPGs, as well as sprites for their ammunition. I am now going to recreate these weapons in the Tactics editor, making a mod to replace every single real-world gun in the single-player campaign with their original Fallout counterparts. I am leaving the unarmed and melee weapons as-is, because they feel scrounged up and post-apocalyptic.
I am keeping the acid sprayer and possibly a few other "fake" weapons as they are in the spirit of Fallout. I am also going to make the Avenger minigun spit out good 'ol 5mm rounds. The Tommy gun is getting cut due to my new handling of the .45 ammo, but the FN FAL, Pancor Jackhammer and M60 will still be present because they were featured in Fallout 2. The M60 is a must, as there needs to be a big gun smaller than a minigun.
So... I'm not posting this thread looking for input or help, so much as I'm posting it to tell people what's up. I feel that if I remake the weapons right it will eliminate a lot of the bitching about the dev's weapons choice, and maybe provoke people who hated Tactics because it wasn't exactly cannon into giving the game another look.
It might also interest everyone to know that the source of the images and descriptions for these new FoT entities is none other than the DaC Fallout 1 weapons page, because my computer doesn't like taking screenshots of the Fallout RPGs.
I have just finished making FoT sprites for the 10mm pistol, 10mm smg, 14mm pistol, .223 pistol, assault rifle and combat shotgun from the Fallout RPGs, as well as sprites for their ammunition. I am now going to recreate these weapons in the Tactics editor, making a mod to replace every single real-world gun in the single-player campaign with their original Fallout counterparts. I am leaving the unarmed and melee weapons as-is, because they feel scrounged up and post-apocalyptic.
I am keeping the acid sprayer and possibly a few other "fake" weapons as they are in the spirit of Fallout. I am also going to make the Avenger minigun spit out good 'ol 5mm rounds. The Tommy gun is getting cut due to my new handling of the .45 ammo, but the FN FAL, Pancor Jackhammer and M60 will still be present because they were featured in Fallout 2. The M60 is a must, as there needs to be a big gun smaller than a minigun.
So... I'm not posting this thread looking for input or help, so much as I'm posting it to tell people what's up. I feel that if I remake the weapons right it will eliminate a lot of the bitching about the dev's weapons choice, and maybe provoke people who hated Tactics because it wasn't exactly cannon into giving the game another look.
It might also interest everyone to know that the source of the images and descriptions for these new FoT entities is none other than the DaC Fallout 1 weapons page, because my computer doesn't like taking screenshots of the Fallout RPGs.