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"BRAIN BOT"
Posted: Wed Jun 05, 2002 11:03 am
by MAZINGER-HYPER
I would like to know the precise steps of obtaining the robot from the step of getting the brain inside of him, and speaking of that, I would like to know if the type of brain really matters, I mean does it affect its combat performance? Then there is the motivator for it, I heard you have to take it off one of the other robots within the base, but I don't think that IS a wise idea....But the short stack is:
1. Ways of getting a MOTIVATOR.
2. Does the brain type really matter?
Posted: Wed Jun 05, 2002 11:10 am
by Slider
1. The only way I know of getting a motivator is to kill a brain bot and take its motivator.
2. Yes the brain matters for the type of weapons it will use and how good it will be good with those types of weapons.
The cybernetic brain makes Skynet a very good sniper type character
The abnormal brain makes it a melee character, I think
Don't about the other two
"TOTO?"
Posted: Wed Jun 05, 2002 11:16 am
by MAZINGER-HYPER
Does that include the brain bot in NCR, Toto? You know the one by that building with that crazed guard in there armed with dynamite?
re: TOTO
Posted: Wed Jun 05, 2002 11:23 am
by Slider
That might work but I have never tried to kill that bot before so I don't know. Just go to level three and kill those bots with the pulse grenades that you pick up in the area.
Posted: Wed Jun 05, 2002 11:38 am
by Red
Yes the brain matters, and the abnormal brain doesn't make a "good melle fighter", it just makes "a mellee fighter" - specially since it can't even use most melee weapons (nor use armour)... Only the Cybernetic brain makes an NPC which can level up, so get that. You need at least 121 science to get it.
"level"
Posted: Wed Jun 05, 2002 11:43 am
by MAZINGER-HYPER
Any suggestions of what level I should be at and, what I should have equipped?
Posted: Wed Jun 05, 2002 12:38 pm
by Red
Well, here's an easy way, which won't kill too many bots either. Amass all the pulse grenades you can, then go on level 3 on the left side. Make sure that the electricity is ON so that the robots on the other side of the elevator don't go through the forcefield. You should have plenty of grenades to kill all bots in the small room (there's 5 rocket bots and 2 brainbots I beleive...), as they have ~120hp and the pulse grenade does ~100 damage to them. Should be an easy fight. Once done, go to the computer in the room in front of the elevator and tell SkyNet that "you're a friend" to turn the alarm off, and thus not fighting the other bots on the other side, so you can then disable the forcefield.
Posted: Wed Jun 05, 2002 12:39 pm
by Bishop
For science skill, you can actually level up by reading books that lis around the base. And some mentats also help. Unless you have superlow science skill at start.
Posted: Thu Jun 06, 2002 12:28 am
by BigJack
Red wrote:Well, here's an easy way, which won't kill too many bots either. Amass all the pulse grenades you can, then go on level 3 on the left side. Make sure that the electricity is ON so that the robots on the other side of the elevator don't go through the forcefield. You should have plenty of grenades to kill all bots in the small room (there's 5 rocket bots and 2 brainbots I beleive...), as they have ~120hp and the pulse grenade does ~100 damage to them. Should be an easy fight. Once done, go to the computer in the room in front of the elevator and tell SkyNet that "you're a friend" to turn the alarm off, and thus not fighting the other bots on the other side, so you can then disable the forcefield.
Geez you only need to go to level 1 and activate the alarm by using the retina scanner, kill 5 or 6 brain bots and voilá... (deactivate the alarm in a computer)
Posted: Thu Jun 06, 2002 1:29 am
by Slider
There aren't any brainbots on level 1 and the level three thing is the easiest way to get a motivator.
I just checked this out, in NCR Toto only has a tool on it(even when dead) so you have to get it from a bot in SAD.
Posted: Thu Jun 06, 2002 1:45 am
by Red
On top of it, it's
Voilà... I you bother putting accents, put the right ones...
Posted: Thu Jun 06, 2002 3:24 am
by BigJack
Red wrote:On top of it, it's
Voilà... I you bother putting accents, put the right ones...
hehe ok i'll be careful, but if you trigger the alarm on the level 1, rooms will open and brain bots will come out...
Posted: Thu Jun 06, 2002 5:17 am
by Darwin_187
Yeah, that's the way I always did it...
Also: The best way to get the cybernetic brain is to simply thrash the entire base (to get EXP.) and come back when you're at 120 or more for SCI- skynet aint going anywhere, and it's definately worth having in your party.
Posted: Thu Jun 06, 2002 5:59 am
by Red
I don't know why exactly but for some reason I wanted to kill as little peopl in that base as possible. Given you're a low level character it's good to know the easyest path, and I beleive the one I described is the easyest.
"So....."
Posted: Thu Jun 06, 2002 6:51 am
by MAZINGER-HYPER
So what I'm hearing is.. that the LEVEL 3 plan is the sure way to go?
Posted: Thu Jun 06, 2002 7:06 am
by Red
Well, I've done it quite a few times, and back when I killed the entire SAD was 4 years ago so I don't quite recall it
Re: "So....."
Posted: Thu Jun 06, 2002 8:53 am
by Darwin_187
MAZINGER-HYPER wrote:So what I'm hearing is.. that the LEVEL 3 plan is the sure way to go?
No, go to level 1 for the robot motivator- don't mess with level 3 if you haven't got some heavy artillery.
Posted: Thu Jun 06, 2002 9:16 pm
by Red
Yeah level 1 ends up ebing a bit easyer. There's 4 brainbots and 4 hovering things... They have much less hp then the missile bots.
Posted: Fri Jun 07, 2002 8:07 am
by Tank
True- but with enough EMP-grenades you won't have any problem killing the rocket-bots either...
One More Thing....
Posted: Sat Jun 08, 2002 7:47 am
by MAZINGER-HYPER
Ok, I'll go with the LEVEL 1 plan, but won't there be hostiles on the advancing levels on my way to SKYNET?