Is there any way to COOP in MP - Humans vs AI?
Posted: Wed Nov 10, 2004 7:21 am
Hello all,
Someone awhile back posted a similar question, but his question was a little different. He wanted to know if one could play mp maps against AI. I think he meant if he on his own could do this solo alone, using MP maps. My question is - Is it possible in any way to play multiplayer with two human players against AI squads or soldiers using the internet/lan option?
I have tried this in a few different ways, using the editor to turn sp maps to somewhat mp maps, or adding ai to previous mp maps, but I think I either did it incorrectly or that the engine will not allow it. This is what happens - If both human players are on the same team, the map will auto-end as soon as it starts becuase there is no opposing team alive (it does not see the added ai soldiers as a team), and on most default maps the "only one team left alive" seems to override any score or frag or time limit win conditions.
I was able to finally get it to partially work somehow awhile back so that the map did NOT auto-end, but the problem was the game went completely out of sync. I would see some ai soldiers and shoot and kill them, but the other person I was playing with saw those same ai still alive and standing in a different area completely on his computer. And as we played that game longer, that map seemed to get more and more out of sync ( he would see me shooting at nothing and vice-versa or at ai that one of us had already seen dead a few minutes earlier etc.) So it would seem in that case that the AI info was not being synced between players - the ai location and status. Again it makes me wonder if this is just a limitation of the engine and that AI will not work in mp with more than one human player, or if I did it incorrectly in the editor.
It would be appreciated that if anyone has any info on this, reply here and let us all know. I have always seen people asking this question and seeking this feature since long ago when the game first came out on tons of various messageboards, but I have never seen a clear answer or a solution on how to make this possible. If you know of some way to make it possible please be very specific in your reply and let us all know exactly how it's possible - which map specifically did you use? where did you get the map? how did you set up the game conditions in mp? or how did you make this map possible in the editor if it was a map you created yourself (what was the key to overcome the problems that I mentioned - the out of sync and victory conditions)?
Thanks to anyone who has any answers or information on this topic.
Someone awhile back posted a similar question, but his question was a little different. He wanted to know if one could play mp maps against AI. I think he meant if he on his own could do this solo alone, using MP maps. My question is - Is it possible in any way to play multiplayer with two human players against AI squads or soldiers using the internet/lan option?
I have tried this in a few different ways, using the editor to turn sp maps to somewhat mp maps, or adding ai to previous mp maps, but I think I either did it incorrectly or that the engine will not allow it. This is what happens - If both human players are on the same team, the map will auto-end as soon as it starts becuase there is no opposing team alive (it does not see the added ai soldiers as a team), and on most default maps the "only one team left alive" seems to override any score or frag or time limit win conditions.
I was able to finally get it to partially work somehow awhile back so that the map did NOT auto-end, but the problem was the game went completely out of sync. I would see some ai soldiers and shoot and kill them, but the other person I was playing with saw those same ai still alive and standing in a different area completely on his computer. And as we played that game longer, that map seemed to get more and more out of sync ( he would see me shooting at nothing and vice-versa or at ai that one of us had already seen dead a few minutes earlier etc.) So it would seem in that case that the AI info was not being synced between players - the ai location and status. Again it makes me wonder if this is just a limitation of the engine and that AI will not work in mp with more than one human player, or if I did it incorrectly in the editor.
It would be appreciated that if anyone has any info on this, reply here and let us all know. I have always seen people asking this question and seeking this feature since long ago when the game first came out on tons of various messageboards, but I have never seen a clear answer or a solution on how to make this possible. If you know of some way to make it possible please be very specific in your reply and let us all know exactly how it's possible - which map specifically did you use? where did you get the map? how did you set up the game conditions in mp? or how did you make this map possible in the editor if it was a map you created yourself (what was the key to overcome the problems that I mentioned - the out of sync and victory conditions)?
Thanks to anyone who has any answers or information on this topic.