Page 6 of 7

Posted: Tue Dec 07, 2004 2:36 pm
by S4ur0n27
Yeah I like listening to games sound files all the time.

Posted: Tue Dec 07, 2004 11:38 pm
by POOPERSCOOPER
ya i put them in my pink ipod and dance to them.

Posted: Wed Dec 08, 2004 12:23 am
by S4ur0n27
And sing them!

Beeowwwwfrrrmmppptttahh

Posted: Wed Dec 08, 2004 12:32 am
by Stainless
What's wrong with listening to sound files!?

I also read through config files, and if I can unpack some of the compressed files I'll usually trawl through those for a good couple of hours.

Posted: Wed Dec 08, 2004 12:42 am
by POOPERSCOOPER
You might as well just read a book.

Posted: Wed Dec 08, 2004 12:52 am
by Stainless
I do read books, but I just don't enjoy reading books everytime I get bored at my PC.

Posted: Wed Dec 08, 2004 3:24 am
by Megatron
you could read books on the pc

Posted: Wed Dec 08, 2004 3:41 am
by S4ur0n27
You could also go away from your PC. But I guess that's all jews can do, oh well.

Posted: Wed Dec 08, 2004 11:36 am
by Stainless
D: (oh god, now I'm using that damn thing)

I'm an unemployed bum mooching off the government. What else is there to do!?

Posted: Wed Dec 08, 2004 1:17 pm
by Megatron
get a job

Posted: Wed Dec 08, 2004 1:56 pm
by Stainless
Where's the fun in that? Actually I'm looking. been looking since the last place I worked at closed down 2 weeks ago. Got into final stage testing for Air Traffic Control but got rubbed out.

Posted: Wed Dec 08, 2004 2:34 pm
by S4ur0n27
Good luck mate D:

Posted: Thu Dec 09, 2004 6:26 am
by Burnov
I've yet to play it. I've read a review and it seems to me that it's the sort of game I wouldn't like.

I enjoyed playing half-life 2 and it ran well on my pc despite my harboring a deep seated hatred of valve itself.

It seems to me that the game might suffer from a lack of optimization as some mentioned. From the screenshots I saw it didn't look like the game was that much more detailed than half-life 2. And with HL2 I was genuinely impressed at how they created such wide open areas in places with no real noticable performance degradation.

I read about how apparently it looks like npcs skating on pavement, or things breaking without sound, or sound skipping, or even problems with combat, as far as people getting shot and immediately getting back up again.

So for me, I think I couldn't sit through it. A good game for me is 80% gameplay and 20% story. The loss of having a crappy playing experience could not be shored up with any sort of story. I can watch a movie for a story without gameplay.

I personally think it was a bit of a scapegoat excuse for the reviewer in the article I read to blame the source engine for the bugs and technical shortcomings of the game. Personally I think maybe the guys at troika have little experience making 3d games, or simply with getting the most out of the source engine. That might be a problem inherent to all Source technology licences. As it seems to me that there are some very technically adept people at Valve that got the most out of the engine for HL2. They made the game, so obviously they'd know how to get it to run best.

I still think the source engine will and should be the choice for most FPS games in the future.

Posted: Thu Dec 09, 2004 10:44 am
by Megatron
hey perhaps troika were working with a brand new engine and it was there first 3d game. And it isn't that buggy. And I think that the crytek engine is better than source.

Posted: Thu Dec 09, 2004 5:25 pm
by POOPERSCOOPER
I think it must of been difficult because the engine wasnt really finished and was probably being updated all the time messing up stuff in there game, perhaps they should of used something that was finished and ready to go or one that was more complete for other developers to use.

Posted: Thu Dec 09, 2004 6:10 pm
by Smiley
POOPERSCOOPER wrote:I think it must of been difficult because the engine wasnt really finished and was probably being updated all the time messing up stuff in there game, perhaps they should of used something that was finished and ready to go or one that was more complete for other developers to use.
Good point. Best explanation I've heard so far...!

Posted: Thu Dec 09, 2004 6:13 pm
by Megatron
i said the same thing first :( POOPERSCOOPER why have you abandoned me for the freindship of Smiley :(

Posted: Thu Dec 09, 2004 6:17 pm
by POOPERSCOOPER
I take megatrons explanations and put them in my own words to impress people, I DIDNT MEAN TOO I JUST WNAT TO BE LUVED

Posted: Thu Dec 09, 2004 7:54 pm
by Burnov
The Crytek engine was impressive, however the fact that entities were subject to map-specific LOD settings mean't that when I made my realism mod. I was being shot at from beyond that particular entity's render distance. That really soured my gameplay experience, feeling like it was relegated to some kind of half-bastardized (forced to take a million bullets shooter queerness).

If the map defined LOD settings for entities was not a feature of the engine itself I'd think a lot more of it.

Posted: Thu Dec 09, 2004 10:47 pm
by Smiley
Megatron wrote:i said the same thing first :( POOPERSCOOPER why have you abandoned me for the freindship of Smiley :(
POOPERSCOOPER wrote:I take megatrons explanations and put them in my own words to impress people, I DIDNT MEAN TOO I JUST WNAT TO BE LUVED
... yes. fight over me. fight for smileynessence.
and I fucking hate the both of you, should anyone wonder.

but still a good explanation nonetheless.