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Posted: Mon Mar 28, 2005 3:07 pm
by Lord_Nighthawk
i mean how to implent it like in the bos-quarters where after helping ghouls i can recruit ghouls as team-mates and so on.
the thing with the trunk was though like the chest in diablo2
Posted: Mon Mar 28, 2005 4:14 pm
by requiem_for_a_starfury
Well you can just have any container on a bunker map to store your stuff in, but there's no way I can think of to transport it to another location with your stuff unless you make it an unique other actor and add it to your player index when you approach the exit grid etc. Though that would be a bit complicated, most people just store their stuff in a vehicle left at the bunker.
To make any recruit appear after a mission you'll need to look at the bunker maps, the ghouls etc are deactivated until you complete the appropriate campaigns just take a look at bunker 4, trigger titled "CVAR_M06_COMPLETE - Mission 06 Complete".
Posted: Tue Mar 29, 2005 9:42 am
by fallout ranger
maybe something like the bag in fo1/2?
Posted: Tue Mar 29, 2005 9:50 am
by requiem_for_a_starfury
Nope sorry the engine doesn't support picking up containers.
Posted: Tue Mar 29, 2005 10:52 pm
by Lord_Nighthawk
ok mates - i need some help.
this is a small "what palm looks better" contest without any price
![icon_razz :P](./images/smilies/icon_razz.gif)
.
the left one or the darker and more filtered right one?
last pic
Posted: Tue Mar 29, 2005 11:22 pm
by requiem_for_a_starfury
Foliage on the left one, trunk on the right one. Not that this helps
PS you can delete your posts unless someone else replies. (like me
![Laughing REALLY FUCKING HARD :lol:](./images/smilies/laughpound.gif)
)
Posted: Tue Mar 29, 2005 11:26 pm
by Lord_Nighthawk
well, i added more pastel inks to the left one, cause no plant is really green in fot
![icon_razz :P](./images/smilies/icon_razz.gif)
i wanted to give it a little withered touch but it seems that i did not get it very good, or? :-/
Posted: Wed Mar 30, 2005 1:29 am
by requiem_for_a_starfury
Personally I prefer the left hand palm because the foliage looks more detailed but if in doubt release both of them. I've released a load of tiles I'll probably never use myself. Just because I wasn't happy with them, because I could never quite get them how I wanted, doesn't mean someone else won't find a use for them. Which is what happened with some weapon crates I made. I didn't like them but someone else thought they would make great military footlockers.
Posted: Wed Mar 30, 2005 2:26 am
by Dexter
Ditto. Left one.
Posted: Wed Mar 30, 2005 11:04 am
by Lord_Nighthawk
ok, i´ve redone all palms like the left one, also the tank is redone, a bit sharper and better fitting to the overall colors. i think i will continue mapping mission 2 today.
if someone is interested in the title music i wanted to use (some techno style) you can download it in poor quality at the bottom of the page.
Posted: Fri Apr 01, 2005 4:02 pm
by Lord_Nighthawk
a small questions again if someone still reads here:
i got a problem/querstion with the light entities, cause when i place a light, it starts shining through the floor and is still visible in a lower etage of a building for example. can i bind it somehow so it does just shine on the map level i placed it? it does not shine through the ceiling, so i don´t really understand why it does that with the floor
![icon_confused2 :?](./images/smilies/icon_confused2.gif)
Posted: Fri Apr 01, 2005 5:43 pm
by requiem_for_a_starfury
If you place a light and then press F4 to edit it, scroll down to the bottom and you'll see 'High Bound' and 'Low Bound' fields, you can adjust these to determine how high and low the light reaches. There's a more detailed
tutorial on lights at JJ86's tutorial pages.
As to why they are shining through the floor by default, if you look at the bounding box of a light entity it's only 1x1x1WU's and the bounding box is at the bottom, which is were the light comes from (the sprite is so big just so you can find them easily in the editor). When placing the lights you should raise them up to a higher level than the floor so that the light appears to come from the graphic of the light source etc.
Posted: Mon May 09, 2005 9:31 pm
by [HpA]SniperPotato
I must play this, when will it be released? The pictures of the police station thing with the palms out front and the city bought me.
Posted: Mon May 09, 2005 10:45 pm
by requiem_for_a_starfury
Lord Nighthawk appears to have gone MIA, I sent him a pm nearly a month ago but it's still sitting unread in my outbox. Hopefully he's just too busy working on the mod to visit DaC.