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Posted: Wed Oct 30, 2002 5:36 am
by Doyle
Bah! The great thing about the FO games is that they offer the player a lot of freedom as far as how he interacts with the Wastes. Despite the presence of that mini-walkthrough in the manual, there is no "official" story.
Posted: Wed Oct 30, 2002 6:04 am
by Spazmo
That and the story included in the Fallout 2 manual. However, that only included the very vague outline of the Fallout story and didn't really specifiy any of the Vault Dweller's actions. However, there are numerous instances in Fallout 2 wherein the Vault Dweller is described as being a righteous, upstanding sort of guy.
Posted: Wed Oct 30, 2002 9:16 am
by Doyle
Actually, I was refering to the story in the FO2 manual as the mini-walkthrough. I guess I should have specified, but I was thinking within the context of the FO2 manual story when I wrote that. As for the other issue, that's one of the things I disliked about FO2. The game shouldn't have been as much of a direct sequel.
Posted: Wed Oct 30, 2002 10:08 pm
by VasikkA
Well, Fallout 2 had to continue somewhere, even if you played Fallout differently than in FO 2 manual. There were different endings in Fallout, for example joining the mutant army would have given a totally different story in Fallout 2, where you could encounter mutants in only a few occasions. But a sequel can't use all endings as a starting point. As far as I'm concerned, I consider the 'mini-walkthrough' in Fallout 2 manual as the official story. Unless MCA decides to make up another one in FOB. :roll:
Posted: Thu Oct 31, 2002 4:23 am
by Spazmo
Well, Fallout 2 could have been just another story of the Wasteland. It didn't necessarily have to relate to the peoples, places, and events of Fallout 1. However, since everyone liked those peoples, places, and events so much, it just made sense to make a direct sequel.
Posted: Thu Oct 31, 2002 9:39 am
by Stainless
Hmm...so there's my valid reason for killing dogmeat in Fo2.
HE's a zombie dog!
Posted: Thu Oct 31, 2002 11:34 pm
by VasikkA
Spazmo wrote:Well, Fallout 2 could have been just another story of the Wasteland. It didn't necessarily have to relate to the peoples, places, and events of Fallout 1. However, since everyone liked those peoples, places, and events so much, it just made sense to make a direct sequel.
Or, Fallout 2 could have used the
original storyline desgined by The Troika Trio & Co. instead of the current one.
Posted: Fri Nov 01, 2002 10:58 am
by Pastorius
VasikkA wrote:Or, Fallout 2 could have used the original storyline desgined by The Troika Trio & Co. instead of the current one.
Which one was that? Was it different from the current one?
Posted: Fri Nov 01, 2002 12:29 pm
by Spazmo
Tim Cain actually invented the Enclave and that whole Vault Network experiment thing, although his continued input might have kept all that FEV shit out of Fallout 2.
Posted: Fri Nov 01, 2002 11:47 pm
by VasikkA
Pastorius wrote:Which one was that? Was it different from the current one?
Yes it was different, but we don't know much details about it(just that some locations were similar to the original design, like the Den and Vault City). The original storyline for most parts went down the toilet when Mr. Cain left BIS in early development stages of Fallout 2.
Posted: Sun Jan 12, 2003 1:17 pm
by Radoteur
Fallout 3 as an alternate beginning might be cool, or not.
Posted: Mon Jan 13, 2003 8:43 am
by Tank
Well, it'd really help if they'd place it in the other end of the country at a later date. Since that part was hit harder, the rerise of civilisation would happen later there and we'd only getv a few references to FO1 and FO2 in the form of rumours that've travelled the wastes for decades.
TPR
Posted: Mon Jul 07, 2003 10:06 am
by HarveyPooka
I do like the TPR, but I think for pure "lets mince these fuckers legs" it has to be the Plasma Minigun.
The sound of it sends terror down my spine. It chops people IN HALF and on the odd occasion you get 150 HP points of damage from the daddy.
Ho yeah!