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Van Buren not Turnbased??
Posted: Mon Apr 30, 2007 5:01 pm
by Haris
I saw this screen on nma, why does that feel like van buren was not going to be turn based at all. More like that tactics continous turnbased shit.
Posted: Mon Apr 30, 2007 5:58 pm
by johnnygothisgun
what about that doesnt seem turn based? there is an action points counter right on the heads up display
Posted: Mon Apr 30, 2007 6:05 pm
by TelemachusSneezed
Tru dat. Thrust = AP 12. Go away.
Posted: Mon Apr 30, 2007 6:50 pm
by DaC-Sniper
i am on the side, that van buren was definitely turnbased but i´m not sure if they would add realtime combat, too. it looks a lil bit Fallout Tactics, indeed. Its probably just a placeholder. The thing which is strange is "Fatigue" ... there never was fatigue in any Fallout. I also saw some dead punkhead in some screenshot.
Ahh smoke to that.
Posted: Mon Apr 30, 2007 7:53 pm
by PsychoSniper
Fatiuge was old news.
Even with armor, the more hits you take the more it fatiuges you.
You take too much, you pass out or something.
Posted: Mon Apr 30, 2007 8:10 pm
by Haris
Tactics continous combat mode had action points to. They would basicly refil them self as time passes.
If you look at that pic there is no end combat end turn button. Damage floating above enemy you are hitting come twice above his head mean he is hit twice in a raw while critter that is yet not involved in the combat is saying " move aside civilian, you are in my way of fire."
And the biggest proof that its not turn based is info screen saying "Targeted Attack on entity" that basicly means you target an enemy and you keep attacking him. Its just like tactics continous turn based, wich sucked ass and wasnt turn based at all except it had action points.
Posted: Mon Apr 30, 2007 8:53 pm
by Brother None
johnnygothisgun wrote:what about that doesnt seem turn based? there is an action points counter right on the heads up display
Actually, one of the developers, Puuk I think, once said the Van Buren demo didn't have functional turn-based combat, only real-time.
The final version would've had turn-based and real-time, the demo only had a kind of CTB mode.
Posted: Mon Apr 30, 2007 9:38 pm
by Haris
Brother None wrote:johnnygothisgun wrote:what about that doesnt seem turn based? there is an action points counter right on the heads up display
Actually, one of the developers, Puuk I think, once said the Van Buren demo didn't have functional turn-based combat, only real-time.
The final version would've had turn-based and real-time, the demo only had a kind of CTB mode.
Sounds like resonable explanation.
Posted: Mon Apr 30, 2007 11:10 pm
by atoga
brother none?
kharn you silly goose
Posted: Mon Apr 30, 2007 11:11 pm
by Brother None
atoga wrote:brother none?
kharn you silly goose
Banned.
Wait...
Posted: Mon Apr 30, 2007 11:34 pm
by jetbaby
Kharn what happened to your name?
Posted: Tue May 01, 2007 12:07 am
by Brother None
jetbaby wrote:Kharn what happened to your name?
Also banned.
This many new name! Lo and behold AND TREMBLE
Posted: Tue May 01, 2007 10:49 am
by DaC-Sniper
I always told ya those NMA-guys are paranoid name switching fallout addicted power greedy gems of blind hatred.
but nobody listened.
Posted: Tue May 01, 2007 11:17 am
by PsychoSniper
Brother None wrote:jetbaby wrote:Kharn what happened to your name?
Also banned.
This many new name! Lo and behold AND TREMBLE
Whats that smell ?
Oh, Kharny's
Posted: Tue May 01, 2007 3:10 pm
by VasikkA
Brother None wrote:atoga wrote:brother none?
kharn you silly goose
Banned.
Wait...
Don't you have to consult the Order before banning anyone?
The protocol, damnit, THE PROTOCOL!
Posted: Tue May 01, 2007 3:20 pm
by jetbaby
Why'd it get banneD?
Posted: Tue May 01, 2007 3:31 pm
by PsychoSniper
NMA just likes banning people.
Posted: Tue May 01, 2007 5:49 pm
by Briosafreak
Brother None wrote:johnnygothisgun wrote:what about that doesnt seem turn based? there is an action points counter right on the heads up display
Actually, one of the developers, Puuk I think, once said the Van Buren demo didn't have functional turn-based combat, only real-time.
The final version would've had turn-based and real-time, the demo only had a kind of CTB mode.
It isn't even CTB, just a click thing Diablo style, they hadn't started neither the TB or the RT-Pause combat systems. TB was going to be the priority, work was about to start on it in January 2004, but development ended in December 2003.
Posted: Thu May 03, 2007 6:58 am
by TelemachusSneezed
So close...