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Rage

Posted: Sat Jul 18, 2009 12:52 pm
by PiP
can be fun to play.
Perhaps some co-op + shooter + racing. A bit like GTA in post-apo wastlands.
Still lots of mysteries.
Especially now that Id has been bought I wonder what they will change and where they will take it.
interview with some 1-year-old footage:
http://www.gametrailers.com/video/todd- ... rage/46570
the same footage without the interview:
http://www.gametrailers.com/video/quake-con-rage/38582

At least engine looks decent. :dodgyF3animation:

Posted: Sat Jul 18, 2009 1:01 pm
by Kashluk
Probably better than FO3 D:

Posted: Wed Jul 22, 2009 12:17 am
by PiP
I couldnt be arsed to translate myself so here, a crappy google translation:
http://translate.google.com/translate?j ... ry_state0=

Posted: Wed Jul 22, 2009 4:03 am
by MadBill
Rage will get you nowhere.
Now range and a column of tanks...

Posted: Mon Aug 17, 2009 4:04 am
by FsEtNrDaEtR92
http://xbox360.ign.com/dor/objects/9264 ... 81309.html

New trailer released from Quake-Con. Looks pretty interesting. Obviously not the most original concept, but it looks a bit darker than most apocalyptic games.

Posted: Mon Aug 17, 2009 4:08 am
by SenisterDenister
Its by id Software. In Quake 4 it showed, in first person, you being mutilated and cut up and turned into a strogg.

Posted: Wed Aug 19, 2009 12:43 am
by St. Toxic
DAC will suffice for all my raging post-apocalyptic needs. B)

Posted: Thu Aug 20, 2009 11:44 pm
by PiP

Posted: Fri Aug 21, 2009 4:57 am
by Manoil
Expansive environments... with detailed, high-res graphics?

What the fuck, Beth?

Posted: Fri Aug 21, 2009 6:02 am
by Retlaw83
Kind of sad to see the Doom 3 engine not getting any use considering no one ever developed a game for it - Doom 3 and Quake 4 were pretty much just tech demos.

Also sad that this game basically just looks like a prettier Fallout 3 but with vehicles.

Posted: Sun Aug 23, 2009 9:09 am
by Manoil
Is this supposed to be using it? That'd explain things.

Posted: Sun Aug 23, 2009 3:45 pm
by Retlaw83
Manoil wrote:Is this supposed to be using it? That'd explain things.
Probably not, considering the Doom 3 engine is "last gen." I was just lamenting the fact it was a good engine - no one I knew could run the game at reasonable settings because of how advanced it was in comparison to most computers back then - and that no one had ever made a decent game with it.

Posted: Sun Aug 23, 2009 7:53 pm
by Manoil
Well, the Doom 3 engine, as best as I can recall, had better visuals than Fallout 3. Did they say what Rage will be using?

9 of 10 chance it'll be the Unreal Engine

Posted: Sun Aug 23, 2009 8:04 pm
by spokomptonjdub
Rage is using the id tech 5 engine. Doom 3 was id tech 4.

As long as Carmack is around, id isn't going to be using somebody else's technology. In fact Carmack doesn't really concern himself much with the actual games id creates, he prefers to build the engine and then go make spaceships on the side.

id Tech 5 is pretty impressive though, it uses MegaTexturing, which allows textures with a maximum resolution of 128000 x 128000.

Posted: Sun Aug 23, 2009 8:56 pm
by Psychoul
Hmmm. that explains why the current uncrompressed version of the game takes thousands of Gigabytes of memory. According to Carmack, or one of the head id guys.
I think he said about a few terabytes, but i am not too sure.

Posted: Sun Aug 23, 2009 9:05 pm
by MadBill
Yeah compression is a good thing. That is why maths are the unsung hero of computers.

Posted: Sun Aug 23, 2009 11:10 pm
by Manoil
Any game that occupies TERABYTES of memory shouldn't be released until 2015, when computers have evolved accordingly. It's like releasing Myst just after Pong or Joust came out.

Posted: Mon Aug 24, 2009 4:17 am
by Stainless
Wasn't megatexturing used in Enemy Territory: Quake wars?

Posted: Mon Aug 24, 2009 5:07 am
by Manoil
Never played it.

Posted: Mon Aug 24, 2009 5:26 am
by Dogmeatlives
Videogames are so so overrated... :jew: