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Sir... Could you take a picture of me and map?
Posted: Sun Sep 15, 2002 6:58 pm
by Forty-six & Two
Ok, ive tried removing all entities, all underground levels and stuff like that... But the editor still crashes when I try to make a minimap picture.
Any who might try taking apic?
Posted: Sun Sep 15, 2002 9:43 pm
by OnTheBounce
You can take out each and every tile that doesn't display. For instance the floors in buildings, the walls on the north side of buildings w/rooves, etc.
If this doesn't work, what I do is to chop the map up. Once you've got pictures of all of the sections of your map you open whatever graphics program you use and splice them all together. I recommend reducing them (watch the math!) to the same scale, or else you'll be there all day even working w/only two JPGs that have measurements in the neighborhood of 10,000 pixels...
OTB
Posted: Sun Sep 15, 2002 11:07 pm
by Forty-six & Two
Damn..... Cutting it up in 4 pieces isnt even enough..... Well it is a pretty big map.
Anybody who usually dont have so much trouble making a mini map willing to try for me? Its pretty much the only thing that I need to call my map finished.... And boy, id like to call it that.
Posted: Mon Sep 16, 2002 1:42 am
by Max-Violence
OTB is pretty good at getting maps to render - if he can't, you COULD ask Section8
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Posted: Mon Sep 16, 2002 6:06 am
by OnTheBounce
Max-Violence wrote:OTB is pretty good at getting maps to render...
Damn it, boy! Why did you rat me out like that?!
Send it to me 46+2. I'll see what I can do.
OTB
Posted: Mon Sep 16, 2002 12:45 pm
by Forty-six & Two
OnTheBounce wrote:Max-Violence wrote:OTB is pretty good at getting maps to render...
Damn it, boy! Why did you rat me out like that?!
Send it to me 46+2. I'll see what I can do.
OTB
Luvly me good pal! Itl be flying your way later today then....
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. Thank you so.
Posted: Mon Sep 16, 2002 1:15 pm
by Red
Can you send it here so I can do some test of my own?
Posted: Mon Sep 16, 2002 9:27 pm
by Forty-six & Two
Red wrote:Can you send it here so I can do some test of my own?
What about then? :squarewink:
Posted: Tue Sep 17, 2002 1:38 am
by Red
"Then"? Dude, just email it, or log to ICQ/MSN/IRC (usual IRC #fallout place) and start the transfer...
Posted: Tue Sep 17, 2002 1:45 am
by Forty-six & Two
Red wrote:"Then"? Dude, just email it, or log to ICQ/MSN/IRC (usual IRC #fallout place) and start the transfer...
Oh well, I was
just asking what you were gona do to the map I spend mt time during the last 3 months making..... Eh. You mean you wana try rendering it? Then ok... Ill mail it to you and OTB in abit... I figured I might as well make a few last adjustments...
Posted: Tue Sep 17, 2002 1:53 am
by Red
Oh yes, I'll try rendering it. Well I have a hunch to why it crashed and I wanted to investigate... I guess I could use any other map that crashed, but I'm rather clueless as to what maps do crash in the first place.
If you like I could add contructive criticism on the map itself, but that's an option
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Posted: Tue Sep 17, 2002 1:59 am
by Forty-six & Two
Red wrote:Oh yes, I'll try rendering it. Well I have a hunch to why it crashed and I wanted to investigate... I guess I could use any other map that crashed, but I'm rather clueless as to what maps do crash in the first place.
If you like I could add contructive criticism on the map itself, but that's an option
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Id like to enable that option
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.
Altough I think the reason the map crashes is simple overload.... Its very big.
Gona be like max 30 mins and ill mail it.
Posted: Tue Sep 17, 2002 6:38 am
by Red
Yes. Huge map. Ugh
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Still haven't fiddle more with it yet though.
Posted: Thu Sep 26, 2002 12:51 am
by Forty-six & Two
Red wrote:Yes. Huge map. Ugh
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Still haven't fiddle more with it yet though.
Gotten around to it yet? Im coming back home tomorrow so itd be nice if I could release "Shrine".... and get on with other maps
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.
Posted: Thu Sep 26, 2002 3:31 am
by Red
I tried using the suggested method of removing all non-visible tiles, but to no avail, even after removing them all (and the sprites), it stil crashes...
Posted: Thu Sep 26, 2002 3:34 am
by Forty-six & Two
Oki... Well I think it needs to be cut up in pieces. Could you send it on to OTB? If thats still ok with him? Erh. Is it OTB? I cant send it right now. Im in the other end of the country than the PC with my maps on.
Posted: Thu Sep 26, 2002 3:58 am
by OnTheBounce
Red wrote:I tried using the suggested method of removing all non-visible tiles, but to no avail, even after removing them all (and the sprites), it stil crashes...
Looks like it's time to open that baby up as "Tiles Only", chop it up, and make pictures of the smaller pieces...then cobble it all together in Photoshop...um, yeah, it
is a major pain in the ass to that, but a mapper's gotta do, what a mapper's gotta do...
46+2: Yeah, I suppose you can have Red send it on to me. Just send it to
onthebounce@duckandcover.net and I'll get on it as soon as I can work up the nerve to deal w/a badly stuttering PC.

(Don't worry, I'll get right on it.)
OTB
Posted: Thu Sep 26, 2002 4:10 am
by Red
I actually saved it after removing the tiles and sprites, then when loading I noticed the "Tile only" option (which I used). I then turned off all useless rendenreing features, re-parsed the occlusion data (that took a damn while...) and finally tried to render it.
So cutting it would probably be the thing to do. I'm guessing hte problem is that when the games creates too huge a map it just takes so much memory while creating the "buffer" to be saved it crashes.
Posted: Thu Sep 26, 2002 4:19 am
by Forty-six & Two
OnTheBounce wrote:46+2: Yeah, I suppose you can have Red send it on to me. Just send it to
onthebounce@duckandcover.net and I'll get on it as soon as I can work up the nerve to deal w/a badly stuttering PC.

(Don't worry, I'll get right on it.)OTB
Thanks man! I really appreciate it! I know you probaly, well like almost certainly neverever gona need it... LoL, but if you do need any kind of help, tell me.
Red wrote:So cutting it would probably be the thing to do. I'm guessing hte problem is that when the games creates too huge a map it just takes so much memory while creating the "buffer" to be saved it crashes.
Yeah. Its just a overload of the editor and PC. Anoying, but hey, I sure did make that map big. So I guess I cant complain :roll:
Posted: Thu Sep 26, 2002 4:26 am
by OnTheBounce
46+2 wrote:Thanks man! I really appreciate it! I know you probaly, well like almost certainly neverever need it... LoL, but if you do need any kind of help, tell me.
You're right, I don't need too much help w/FoT mapping, but there is this other thing....hmmm...do you
cyber? :mrgreen:
DISCLAIMER: The above is a joke and is not meant to lure young readers into the clutches of some ravening pervert. Hence, I would appreciate it if federal law enforcement agents do not come knocking down my door at 4:00 AM.
OTB