The pros and cons of "Group Move"
Posted: Fri Oct 04, 2002 7:53 am
First off: Group Move is an option for patrol routes in which the actors in the player index move as a group - sometimes.
Things I've noticed about GM:
Oh well, time to finish up Revenge1... :twisted:
Things I've noticed about GM:
- "99% of the time, one or more actors will "run ahead" of the group. Upon arrival to the waypoint, the actor/s will "putz around" until the rest of the group has "caught up." Note that if more than one actor runs ahead, the actors won't run ahead in a group - the first one will start running ahead, then the second will start running a few seconds later, and so on.
If the actor that another actor is "following" dies/gets deactivated/etc, the actor that was following usually goes back to the last WP that the actor was "on." Unknown if the actor goes to the WP nearest the dead/deac'd actor, but I don't think so.
It seems that if you have a WP with more than one WP in the "next" box, the "group" will split up - some of them go to WP #X while some others go to WP #Y while still others go to WP #Z. One would think that it's a simple division about who goes where, but I'm not totally sure.
Oh well, time to finish up Revenge1... :twisted: