Suppressed or silent weapons for assasination missions?
Posted: Tue Oct 22, 2002 4:28 pm
Is it possible to have a silenced/suppressed pistol or smg for taking out sentries in FO:T???
I have no idea how the "enemy detected" system works in FO:T, but having taken out a lone sentry before with a knife in one of the early core missions, I believe a silent/suppressed weapon would work.
Obviously, to successfully take out a sentry with any weapon (melee/thrown/ranged), you have to ensure the following:-
- Your PC/NPC isn't detected whilst approaching the target enemy
- Your PC/NPC doesn't get into LOS of any nearby enemies whilst attacking the target.
- The "signature" of the weapon you use doesn't alert any nearby enemies
- The target is killed/disabled before he/she can return fire at the PC/NPC
- The target is killed/disabled before he/she can trigger any alarm device
- The death noise of the target doesn't alert any nearby enemies
Any silent/suppressed weapon should only be able to use a special ammo type (which is unique to it) which should be very scarce. Bearing in mind that recent Russian small arms developments have produced suppresed/silent SMGs and assault rifles capable of sustained auto fire and devastating performance against non armoured and armoured personnel, I think it's entirely possible that a "Fallouty" silent or near silent pistol or SMG or assault rifle which does good damage for its weapon class at a reduced range.
My thoughts on silent/surpressed weapon ranges:-
Pistol - max range 15
SMG - max range 20
Assault rifle - max range 25
Sniper rifle - max range 35
Over to you, Map Rats!
I have no idea how the "enemy detected" system works in FO:T, but having taken out a lone sentry before with a knife in one of the early core missions, I believe a silent/suppressed weapon would work.
Obviously, to successfully take out a sentry with any weapon (melee/thrown/ranged), you have to ensure the following:-
- Your PC/NPC isn't detected whilst approaching the target enemy
- Your PC/NPC doesn't get into LOS of any nearby enemies whilst attacking the target.
- The "signature" of the weapon you use doesn't alert any nearby enemies
- The target is killed/disabled before he/she can return fire at the PC/NPC
- The target is killed/disabled before he/she can trigger any alarm device
- The death noise of the target doesn't alert any nearby enemies
Any silent/suppressed weapon should only be able to use a special ammo type (which is unique to it) which should be very scarce. Bearing in mind that recent Russian small arms developments have produced suppresed/silent SMGs and assault rifles capable of sustained auto fire and devastating performance against non armoured and armoured personnel, I think it's entirely possible that a "Fallouty" silent or near silent pistol or SMG or assault rifle which does good damage for its weapon class at a reduced range.
My thoughts on silent/surpressed weapon ranges:-
Pistol - max range 15
SMG - max range 20
Assault rifle - max range 25
Sniper rifle - max range 35
Over to you, Map Rats!