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Turbo Plasma Rifle
Posted: Sun Oct 27, 2002 2:25 pm
by Snake
"A modified Winchester P94 plasma rifle.
The plasma bolt chamber has been hotwired
to accelerate the bolt formation process"
It uses one less action point to use than the standard version
Who do I kill/or find/buy/steal this from?
Posted: Sun Oct 27, 2002 4:24 pm
by Insane-Lark
Smitty in the Boneyard. After you do the town a bit of a favour. Hooo Baby, what a gun.
Posted: Sun Oct 27, 2002 5:02 pm
by Snake
Thx man, Can't wait to get it
Posted: Sun Oct 27, 2002 6:38 pm
by Walking Refrigerator
Yup. He'll upgrade a normal Plasma Rifle to the famous Turbo Plasma Rifle. The best gun in the game.
Posted: Sun Oct 27, 2002 8:41 pm
by Snake
Is it more powerful than the Alien Blaster?
Posted: Sun Oct 27, 2002 9:30 pm
by Dan
Posted: Sun Oct 27, 2002 10:57 pm
by Valdis
Dan wrote:Snake wrote:Thx man
Hey!
What is this>? A conspiracy?
Posted: Sun Oct 27, 2002 11:06 pm
by jerman999
Snake wrote:Is it more powerful than the Alien Blaster?
Sort of...If you consider range as a very important factor.
Posted: Mon Oct 28, 2002 12:21 am
by Zbyram
Yep, in Fo1 turbo plasma rifle is so good that it's not even funny.
Posted: Mon Oct 28, 2002 12:06 pm
by Pastorius
Whaddyamean? It made a world of difference for me when trying to wipe out that room full of super mutants in the last level of the cathedral.
Posted: Tue Oct 29, 2002 12:47 am
by Zbyram
Yea yea but if you have a good combat character on a high level with the turbo plasma rifle the mutants are not a threat really. To make it harder try to keep dogmeat alive. I made it, even with destroying the brotherhood of steel.
Posted: Tue Oct 29, 2002 1:51 am
by Kashluk
Dan wrote:Snake wrote:Thx man
Hey!
I guess her avatar isn't revealing enough
Posted: Tue Oct 29, 2002 4:51 am
by Blarg
Snake wrote:Is it more powerful than the Alien Blaster?
It doesn't do quite as much damage(but still more than a PR), but it has a much longer range(IIRC 35 to the PR's 25 and the AB's 10). It's a very good weapon. It's so good that they increased the AP cost back to normal for FO2.
Posted: Tue Oct 29, 2002 11:40 am
by Pastorius
Zbyram wrote:Yea yea but if you have a good combat character on a high level with the turbo plasma rifle the mutants are not a threat really.
Yeah, well... I guess that's the bad thing when you play with a jack-of-all-trades character. You can do a lot of stuff, but none of it very well.
Zbyram wrote:To make it harder try to keep dogmeat alive. I made it, even with destroying the brotherhood of steel.
What about the military base? Could you keep him alive in spite of all those forcefields? (BTW, a friend of mine told me that once you repair the Mr. Handy on the last level, you can leave Dogmeat with him. I still wonder if that's true. Remember the ad? "Walks the dog!"
)
Posted: Tue Oct 29, 2002 10:48 pm
by Blarg
I have never heard of leaving DM with Mr. Handy. You can trap him between green forcefields at the military base to keep him from following you. I don't know if he will rejoin you if you enter an exit grid or an elevator.
Posted: Wed Oct 30, 2002 1:09 am
by Zbyram
What about the military base? Could you keep him alive in spite of all those forcefields? (BTW, a friend of mine told me that once you repair the Mr. Handy on the last level, you can leave Dogmeat with him. I still wonder if that's true. Remember the ad? "Walks the dog!" )
Like Blarg said try to lock him behind doors or a green forcefield. Of course he has to cross the red ones a couple of times, so use stimpaks on him when necessary. Not a problem, since there are soooo many in Fo1. And i repaired Mr handy in that game - there was nothing special about it so your friend was bullshitting you i guess
Posted: Wed Oct 30, 2002 3:05 am
by VasikkA
Or get Dogmeat after you've finished Military Base. Not sure though, haven't tried that one but it should work. And yes it is possible to keep Dogmeat alive through the forcefield areas, but it requires a lot of patience and effort(and stimpacks). I usually shoot him anyways, because he's not really that useful in the end. Keeping him alive in the final battles is not an easy task to do.
Posted: Wed Oct 30, 2002 3:16 am
by Walking Refrigerator
VasikkA wrote:I usually shoot him anyways, because he's not really that useful in the end.
W00t?!!!
You....you.... ASSHOLE!!!!!!!!!
Dogmeat is my PAL!
My ONLY TRUE FRIEND!
He's not a THING,
he...he's dearer to me than most humans in the wasteland. The only one that does not shoot in my back, that listens to my lousy jokes and gives me a good night kiss [lick].
...
Posted: Wed Oct 30, 2002 3:37 am
by VasikkA
No, i'm just following the
official storyline, as described in Fallout 2 manual. Dogmeat is dead, live with it.
Posted: Wed Oct 30, 2002 3:46 am
by Walking Refrigerator
...
...well..
then..
..then THEY ARE ASSHOLES TOO!