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New Tiles for you
Posted: Wed Apr 09, 2003 3:30 pm
by requiem_for_a_starfury
I've sent DAC and NMA some new tiles, these are mainly taken from the RPGs and include a Big Stone Head, the Chrysalis Motors Highwayman and other cars, some blood floor tiles and dead bodies. Plus a few other things like climable rope, new street lamps, a manhole cover, Iguana Bob's concession stand, caravans, stalagmites and cave columns and a few other items.
Also included are some floor and roof tiles from FOT reduced down to 2WU's by 2WU's, these didn't come out as planned but hopefully people can use them to fill in any horrible gaps.
Requiem.
Posted: Wed Apr 09, 2003 3:53 pm
by Jimmyjay86
I'll try to get them posted on my page next week unless you sent them to Odin.
Posted: Wed Apr 09, 2003 4:15 pm
by requiem_for_a_starfury
Jimmyjay86 wrote:I'll try to get them posted on my page next week unless you sent them to Odin.
Yeah I sent them to Odin, there are another 87 tiles on top of the ones I asked you guys to look at.
Posted: Wed Apr 09, 2003 11:55 pm
by Max-Violence
Schweetness, Req, schweetness indeed.
Posted: Thu Apr 10, 2003 7:00 am
by Forty-six & Two
Yes, its is beauty. Id especaially enjoy the climbable rope.. thats sounds great. Thanks a bunch for the work =).
Posted: Thu Apr 10, 2003 12:22 pm
by OnTheBounce
Speaking of the climbable rope...is there anyway you could flip horizontally? I think that would fix the climber's hands not lining up w/the rope. Other than that my only suggestion would be to look into skewing some of the tiles to match FoT's perspective. This would help LoS a bit, for one. For instance, Iguana Bob's stand and some of the cars have bounding boxes that don't match up w/their images -- I know, some FoT tiles have this problem, too and I've had people killed because of it -- and this makes finding cover a bit tricky at times.
Not that I'm trying to sound ungrateful or anthing.
OTB
Posted: Thu Apr 10, 2003 12:59 pm
by requiem_for_a_starfury
In the pack I've sent to Kreggle and Odin I've included another section of rope that I found in the FRMs that faces the other way, and has a top section. Also I've adjusted the bounding box of the section you're refering to. Plus I've cut the base off and flipped it and included a small section of rope to make up your own lengths.
I'm trying to find the right angle but so far I've not had much luck in producing anything usable, especially if it has readable text. I have adjusted the Flags on Iguana Bob's Stand to be windowed though.
Posted: Thu Apr 10, 2003 1:11 pm
by OnTheBounce
requiem_for_a_starfury wrote:In the pack I've sent to Kreggle and Odin I've included another section of rope that I found in the FRMs that faces the other way, and has a top section. Also I've adjusted the bounding box of the section you're refering to. Plus I've cut the base off and flipped it and included a small section of rope to make up your own lengths.
Sounds good to me, compadre! Can't wait to check it out.
requiem_for_a_starfury wrote:I'm trying to find the right angle but so far I've not had much luck in producing anything usable, especially if it has readable text. I have adjusted the Flags on Iguana Bob's Stand to be windowed though.
I wish we had a 3D wizard "on staff" here that could hook us up w/properly skewed versions of the FO tiles. Red confirmed my suspicion that this is what it would take to get things "all prim and proper".
Jolly good show about Iguana Bob's stand. I'll include it w/Phase 2, if you don't mind.
OTB
Posted: Thu Apr 10, 2003 2:08 pm
by Jimmyjay86
OnTheBounce wrote:I wish we had a 3D wizard "on staff" here that could hook us up w/properly skewed versions of the FO tiles. Red confirmed my suspicion that this is what it would take to get things "all prim and proper".
Jolly good show about Iguana Bob's stand. I'll include it w/Phase 2, if you don't mind.
OTB
I ran into Ed the Monkey on the Interplay boards and he is good at 3d but he can't hasn't come back here because he forgot his password. I have his email and will see if I can convince him to do some of this...
Posted: Thu Apr 10, 2003 2:29 pm
by requiem_for_a_starfury
OnTheBounce wrote:Sounds good to me, compadre! Can't wait to check it out.
Helps to send the right files to them in the first place. *oops*
OnTheBounce wrote:Jolly good show about Iguana Bob's stand. I'll include it w/Phase 2, if you don't mind.
OTB
Hmm there's the Water Merchant's sign plus some of the cars converted into carts in the pack as well, hopefully you'll find them useful.
Posted: Thu Apr 10, 2003 5:25 pm
by Flamescreen
Thanks for the tiles Requiem, about time we had some more.
Did Senor Deluxe finished his obligations yet?
Posted: Thu Apr 17, 2003 10:18 pm
by Jimmyjay86
Alright I found a easy to use program 3d Object Maker that you can skin bmp textures onto shapes. It outputs things with the same perspective as FOT. I am going to try out a few by following Flame's tutorial. Hopefully once I get the hang of it I can mass produce more.
Posted: Fri Apr 18, 2003 2:25 pm
by Flamescreen
That would be great JJ86!
Posted: Fri Apr 18, 2003 2:33 pm
by Jimmyjay86
I'll make a few this weekend and post them on my site. Hopefully I'll make an entire new building. There will be a greater variety including sloped walls possibly even curved walls.
Posted: Fri Apr 18, 2003 6:35 pm
by Flamescreen
It would be nice if someone figured the succesfull way to make floor tiles. I could finally put my water tiles to use then...
Posted: Fri Apr 18, 2003 6:47 pm
by Red
what do you mean with that... I mean my tile editor works fine with that, what's missing?
Posted: Fri Apr 18, 2003 7:08 pm
by Jimmyjay86
Yeah, I'm not sure what you mean either Flamescreen......
Posted: Fri Apr 18, 2003 8:31 pm
by Flamescreen
Means "I" am too stupid to find a way to make em work... lol.
Only SD was able to make successful ones up until now...
Well, to my knowldege, that is.
Posted: Fri Apr 18, 2003 10:05 pm
by Red
Save it as a PNG, convert it into ZAR in FOT, open my viewere, open the ZAR, cclick the Clipboard... button then the "import" button on that window.
Go in File->New->Tile, then click on the "export" button, the tile should appear in the viewer again. Enabled the bounding box preview in the Render option, click the "Edit offset - Picture" then click on the picture to recenter it. You canused the asdw keys to adjust it better moving it by 1 pixel at a time. Also adjust the bounding box appropriatly in the proper editboxes while at it, select Version 9, Type Floor, Material Water then save it.
Heck jsut all that requires a damn tutorial
Posted: Fri Apr 18, 2003 10:18 pm
by Jimmyjay86
Well Flames already created a tutorial but you mentioned a few other things that could be added to it. But I think he wants something else with the water - animated tiles?? I'm still not sure.....unless he wants a tile that is half water....
I'll take a look at something like that.