Redundant Foes
Posted: Thu Jan 15, 2004 4:46 am
Im just curious. Is anyone going to care much if you end up fighting hundreds of the same type of character, that has the same inventory and looks, like in Fallout 1 and 2?
I know its going to happen sooner or later with random encounters. And I can't possibly make individual enemy types for every possible random encounter the player might have. I could certainly vary it, but I just don't think its necessary. Besides, I thought the generic raiders, robbers, etc.. in the earlier FO games were more fun to run into in the desert than the raiders in FOT (of course that is probably mostly due to more exp, goodies, etc.. than you'll ever get from them in FOT)
Im thinking of making a bunch of different generic guys for encounters and for populating places that seem a little too empty or need spicing up. Anyone besides me miss the old 10mm pistol raider, the hunting rifle female raider, the 10mm smg robber, etc..?
I know its going to happen sooner or later with random encounters. And I can't possibly make individual enemy types for every possible random encounter the player might have. I could certainly vary it, but I just don't think its necessary. Besides, I thought the generic raiders, robbers, etc.. in the earlier FO games were more fun to run into in the desert than the raiders in FOT (of course that is probably mostly due to more exp, goodies, etc.. than you'll ever get from them in FOT)
Im thinking of making a bunch of different generic guys for encounters and for populating places that seem a little too empty or need spicing up. Anyone besides me miss the old 10mm pistol raider, the hunting rifle female raider, the 10mm smg robber, etc..?