Page 1 of 2

Water Tiles

Posted: Thu Mar 18, 2004 12:31 am
by Stevie D
Another tile-based thread! You must love 'em. :)

Right. Water tiles it is tonight. Haven't played through Tactics for a while and don't have a save game in the right place, so I'm hoping someone can tell me: can a character walk over water tiles by default, or do they have a special flag that makes them impassable?

See, I want to make a sunken canal whose edge the player can walk down to. This will make the edge of the tile he's standing on level with the surface of the (skanky) canal water. Now, will he be able to step out onto those tiles (which I don't want) or will their watery nature prevent this?

Also, as it occurs to me, I've made a crafty pile of rubble out of contiguous tiles that increase in height by single increments of the smallest tile unit as they go along. So basically, they're a sort of concealed staircase, if you see what I mean. If a player tries to walk up this pile (which is the idea!) will they be able to hop up from step to step? I'm pretty certain I've seen a character hop up and over a small, single unit pile of rubble before unbidden, so I'm hoping I can put that to use.

Map's not ready for testing yet, which is why I thought to ask.

Anyway, thanks for your help. :)

Posted: Thu Mar 18, 2004 1:06 am
by Max-Violence
Water tiles: If they're flagged as etheral, you've got what yer looking for.

Stairs: Actors can climb up/over stuff that's 1 WU tall on their own.

Posted: Thu Mar 18, 2004 10:17 am
by Stevie D
Max-Violence wrote:Water tiles: If they're flagged as etheral, you've got what yer looking for.

Stairs: Actors can climb up/over stuff that's 1 WU tall on their own.
Short and sweet. Cheers, MV. Although - ethereal? I thought that was what you used when you wanted to allow your players to move through objects. Like when you fill an area up with vegetation and tag it ethereal so the characters won't spend daft ages picking their way around every blade of grass.

Still, I'll experiment. Thanks again!

Oh yeah: WU = World Unit, right? I gotta remember that.

Posted: Thu Mar 18, 2004 11:08 am
by Max-Violence
Stevie D wrote:ethereal? I thought that was what you used when you wanted to allow your players to move through objects. Like when you fill an area up with vegetation and tag it ethereal so the characters won't spend daft ages picking their way around every blade of grass.
If a floor tile is ethereal (of which the water tiles will be), and no floor tiles are underthem, there is essentially no floor at all. Ethereal basically makes the tile only look like it's there and not physically there. Not physically there = no bounding box = nothing for the actors to stand on.
Oh yeah: WU = World Unit, right? I gotta remember that.
Yep and yep.

Posted: Mon Mar 22, 2004 10:34 pm
by Stevie D
Max-Violence wrote:If a floor tile is ethereal (of which the water tiles will be), and no floor tiles are underthem, there is essentially no floor at all. Ethereal basically makes the tile only look like it's there and not physically there. Not physically there = no bounding box = nothing for the actors to stand on.
Gotcha, thanks. Cunning!

Posted: Mon Mar 28, 2005 9:51 pm
by jc577
Hey,

Did someone make apost on blue water tiles?
Is it possible to make them or greenish ones to
make a small lake or river etc.

The reason for asking is would'nt be kinda refreshing to see say a small greenish grove of
trees and there in the middle have small enticing
pond or stream?

Well another one of those crazy ideas!

jc577

Posted: Mon Mar 28, 2005 10:24 pm
by Dexter
The reason for asking is would'nt be kinda refreshing to see say a small greenish grove of
trees and there in the middle have small enticing
pond or stream?
If you have something that looks that enticing, you just HAVE to have 4 or 5 muties with Browning M2s hiding in the bushes around it. That's just a no-brainer.

Posted: Tue Mar 29, 2005 1:49 am
by requiem_for_a_starfury
There's some blue and greenish blue water tiles in my tile pack at JJ's tutorial pages.


Image

Posted: Tue Mar 29, 2005 11:19 am
by jc577
Requiem,
I just saw your image of the water tiles,
man those are really awesome the way you placed them in relationship to the rest of the map.

You've got a excellent talent for designing, don't
give up on it. From what I've seen of your work and talking to you about different issues, I would'nt
be surprized to see your name under a major game design someday!!! Keep up with the awesome
work your doing!!

See Ya jc577

Posted: Tue Mar 29, 2005 3:17 pm
by jc577
Hey requiem,

I downloaded your tiles, but when I extract them
(unzip). All I'm seeing is a read me file and a empty folder.

What am I doing wrong?

Thank's jc577

Posted: Tue Mar 29, 2005 5:00 pm
by requiem_for_a_starfury
I have no idea, you should unzip them (from the BOS files) to your core folder with the option in winzip to 'Use Folder Names' ticked. If you've unzipped them to your tiles folder or elsewhere you'll probably get a second directory tree.

core\tiles\tiles\requiem

They should be in,

core\tiles\requiem

Posted: Thu Apr 07, 2005 6:01 pm
by jc577
Hey requiem,

I need some more info on water tile creation.
When you have say a cut out square of water image. How do you get it to where your looking at the tile from above or at a n angle and get it to where it's position is such that you can get the redviewer bounding box around it correctly?

I've found some really good image that can be turned into water tiles .

Thank's jc577

Posted: Thu Apr 07, 2005 6:48 pm
by requiem_for_a_starfury
The easiest way is to use a 3d modelling program, there's a simple one called 3D Object Maker that JJ posted a link to, try googling for that.

Or search here or at the Radiated Society and look for a post by TW Kreator, IIRC he gave some instructions about skewing the image so it will be at the right perspective.

Posted: Fri Apr 08, 2005 4:44 am
by jc577
Okay requiem,

You talked me into it I'll start googling! :dance: .
Thank's for info!

Talk at ya later !

jc577

Posted: Fri Apr 08, 2005 9:10 am
by requiem_for_a_starfury
IIRC this is the company that made the one JJ posted way back when http://www.explore-rpg.com/. I don't see it on their downloads section, unless it's part of the demo developers tools (24 Meg) but look for Exploration's 3D Object Maker.

Posted: Sat Apr 09, 2005 9:43 pm
by jc577
Thank's Again My Friend!

I'll look into it. I can't wait to get aleast one mission done so I can
post it and let you see what all your help has done!!

Thank's again!!!! Have agreat day!!!!

jc577

Posted: Sun Apr 10, 2005 4:51 am
by jc577
hey requiem,

Is it possible to convert water tiles from fallout 2, like where the tanker is, to tile that is usable in FOT? also if so would also be possible to bring that tile up in Photoshop(Adobe) and change the color of the water.

It should possible don't you think?

Also did you by chance know of a address for that Explorations Object Maker?



Thank's and have a pleasant evening or morning or afternoon!

jc577

Posted: Sun Apr 10, 2005 12:48 pm
by requiem_for_a_starfury
If I knew of a link a would of posted it now wouldn't I. Wasn't it in the demo developers tool pack on the above link?

You can use Redviewer to extract a tga of the fallout tiles and then edit them to your heart's content, but to use them in FOT you'll have to change their perspective to match FOT's, try skewing them on the vertical by 14 degrees.

Posted: Sun Apr 10, 2005 7:05 pm
by jc577
Sorry requiem,

I did'nt mean to get you upset,!

Thank's for the info!

jc577

Posted: Mon Apr 11, 2005 3:45 pm
by requiem_for_a_starfury
I wasn't upset, if I had a direct link I would of posted it in the first place, that's all.

Did you try the developer's tools? From the description on their downloads section it sounds like it should be part of that.